playMusic: Difference between revisions

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| [[getMusicPlayedTime]], [[playSound]], [[say]], [[createSoundSource]], [[addMusicEventHandler]] |SEEALSO=
| [[getMusicPlayedTime]], [[playSound]], [[say]], [[createSoundSource]], [[addMusicEventHandler]], [[fadeMusic]] |SEEALSO=
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Revision as of 17:06, 7 January 2021

Hover & click on the images for description

Description

Description:
Plays music defined in Description.ext's CfgMusic or config.cpp. If the musicName could not be found a message is logged into the .rpt file: Music <musicName> not found.
To stop the music, use playMusic "".
Arma 3
See Arma 3 CfgMusic for possible vanilla values. Since Arma 3 v1.67 one can use the Jukebox Utility to preview in-game music.
Groups:
Sounds

Syntax

Syntax:
playMusic musicName
Parameters:
musicName: String - music classname
Return Value:
Nothing

Alternative Syntax

Syntax:
playMusic [musicName, start]
Parameters:
musicName: String - music classname
start: Number - start, in seconds. Can be negative.
Return Value:
Nothing

Examples

Example 1:
playMusic "RadioAmbient1";
Example 2:
playMusic ["RadioAmbient3", 3]; // start to play from 00:00:03
Example 3:
Play from 00:00:01 to 00:00:05: [] spawn { playMusic ["RadioAmbient5", 1]; sleep 4; playMusic ""; };

Additional Information

See also:
getMusicPlayedTimeplaySoundsaycreateSoundSourceaddMusicEventHandlerfadeMusic

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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