playerSide: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
(tricks)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Returns the player's [[Side|side]]. This is valid even when the player controlled person is dead (a difference from [[side]] [[player]]). |= Description
| Returns the player's [[Side|side]]. This is valid even when the player controlled person is dead (a difference from [[side]] [[player]]).<br><br>
{{Informative | [[playerSide]] will not change automatically if [[player]] [[join]]s a [[group]] on different [[side]]. However, [[selectPlayer]] command can and does change [[playerSide]], so the following code will change the side of the player including [[playerSide]]:
<code>[[private]] _player <nowiki>=</nowiki> [[player]];
<nowiki>[</nowiki>[[player]]] [[join]] [[createGroup]] [[east]];
[[selectNoPlayer]];
[[selectPlayer]] _player;
[[hint]] [[str]] [[playerSide]]; // EAST</code>}} |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 22:52, 3 January 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).

playerSide will not change automatically if player joins a group on different side. However, selectPlayer command can and does change playerSide, so the following code will change the side of the player including playerSide:

private _player = player; [player] join createGroup east; selectNoPlayer; selectPlayer _player;

hint str playerSide; // EAST
Groups:
Uncategorised

Syntax

Syntax:
playerSide
Return Value:
Side

Examples

Example 1:
if (side man1 == playerSide) then { hint "man1 is on your side!"; };
Example 2:
switch (playerSide) do { case west: { hint "You are BLUFOR"; }; case east: { hint "You are OPFOR"; }; };

Additional Information

See also:
SidesidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 27 Jan, 2008
Dr_Eyeball
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations.
Posted on 13 Oct, 2008
Dr_Eyeball
playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.

Bottom Section