posScreenToWorld: Difference between revisions

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[[Category:Scripting Commands|POSSCREENTOWORLD]]
{{RV|type=command
[[Category:Scripting Commands ArmA|POSSCREENTOWORLD]]


|game1= arma1
|version1= 1.00


|game2= arma2
|version2= 1.00


<h2 style="color:#000066">''map'' ''''' posScreenToWorld''''' ''[x,y]''</h2>
|game3= arma2oa
|version3= 1.50


|game4= tkoh
|version4= 1.00


'''Operand types:'''
|game5= arma3
|version5= 0.50


map: [[Control]]
|gr1= Positions


[x, y]: [[Array]]
|descr= Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to it.


'''Type of returned value:'''
|s1= map [[posScreenToWorld]] [x, y]


[[Array]]
|p1= map: [[Control]] - map control


'''Compatibility:'''
|p2= x: [[Number]] - screen X


Version 2.54 required.
|p3= y: [[Number]] - screen Y


'''Description:'''
|r1= [[Array]] - world position in format [x,y,0]


Convert screen coordinates in map to world coordinates.
|x1= <sqf>_worldCoord = _control posScreenToWorld _ScreenCoord;</sqf>


'''Example:'''
|x2= <sqf>_worldCoord = _control posScreenToWorld [_x, _y];</sqf>
 
|x3= <sqf>_worldCoord = _control posScreenToWorld [0.5, 0.5];</sqf>
 
|seealso= [[posWorldToScreen]] [[ctrlMapScreenToWorld]] [[ctrlMapWorldToScreen]]
}}
 
<dl class="command_description">
 
<dd class="notedate">Posted on 2007-04-07 - 10:03</dd>
<dt class="note">[[User:LowFly|LowFly]]</dt>
<dd class="note">''Notes:''
 
You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. 
 
The return Array is in 2D, you can use it with all set-position commands.
<sqf>_x = returnArray select 0;
_y = returnArray select 1;</sqf>
 
</dl>

Latest revision as of 00:07, 14 May 2023

Hover & click on the images for description

Description

Description:
Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to it.
Groups:
Positions

Syntax

Syntax:
map posScreenToWorld [x, y]
Parameters:
map: Control - map control
x: Number - screen X
y: Number - screen Y
Return Value:
Array - world position in format [x,y,0]

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreen ctrlMapScreenToWorld ctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2007-04-07 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;