publicVariable: Difference between revisions

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{{Feature | important | Using [[publicVariable]] too frequently and/or with a lot of data can cause other aspects of the game to experience bandwidth problems.}}
{{Feature | important | Using [[publicVariable]] too frequently and/or with a lot of data can cause other aspects of the game to experience bandwidth problems.}}
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The following [[Data Types]] are supported:
The following [[:Category: Data Types| Data Types]] are supported:
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{{{!}} class{{=}}"wikitable" style{{=}}"text-align: center"
! Type
! Type

Revision as of 16:37, 10 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
MultiplayerVariables

Syntax

Syntax:
Syntax needed
Parameters:
varName: String - the global variable's Identifier
Return Value:
Return value needed

Examples

Example 1:
TAG_MyPublicVariable = 0; TAG_MyPublicVariable = 1; publicVariable "TAG_MyPublicVariable"; // other clients will receive the "TAG_MyPublicVariable" variable with a 1 value TAG_MyPublicVariable = 2; // needs to be broadcast again - synchronisation is not automatic
Example 2:
JIP example: if (isNil "TAG_CurrentTarget") then // has the variable already been set and broadcast? { TAG_CurrentTarget = objNull; // if not, set it on the local machine }; player doTarget TAG_CurrentTarget;
Example 3:
TAG_BossName = "EvilBigBoss"; publicVariable TAG_BossName; // wrong - will try to publicVariable "EvilBigBoss" variable, that does not exist publicVariable "TAG_BossName"; // correct - do not forget the quotes

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note