save3DENInventory: Difference between revisions

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Revision as of 01:35, 19 January 2021

Hover & click on the images for description

Description

Description:
Saves the current state of entities' inventory to the current mission's Mission.sqm.
Groups:
Eden Editor

Syntax

Syntax:
save3DENInventory entities
Parameters:
entities: Array of types Eden Entity or Eden ID
Return Value:
Nothing

Examples

Example 1:
save3DENInventory [_soldier1,_solider2];

Additional Information

See also:
get3DENMouseOver add3DENConnection add3DENEventHandler collect3DENHistory create3DENComposition create3DENEntity current3DENOperation delete3DENEntities do3DENAction get3DENActionState get3DENAttribute get3DENCamera get3DENConnections get3DENEntityID get3DENGrid get3DENIconsVisible get3DENLinesVisible get3DENSelected is3DEN is3DENMultiplayer move3DENCamera remove3DENConnection remove3DENEventHandler removeAll3DENEventHandlers set3DENAttributes set3DENGrid set3DENIconsVisible set3DENLinesVisible set3DENObjectType

Notes

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