scudState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - ">Posted on August ([0-9]{1}), ([0-9]{4})" to ">Posted on $2-08-0$1")
 
(34 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.30


|1.30
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Current state of given Scud launcher. Following states are recognized:
|descr= Return the current state of given Scud launcher.


*0 - No activity 
|s1= [[scudState]] scudName
*1 - Launch preparation,
*2 - Launch prepared
*3 - Ignition 
*4 - Launched.


| [[Number]] <nowiki>=</nowiki>  '''scudState''' scudName
|p1= scudName: [[Object]]


|p1= scudName: [[Object]]
|r1= [[Number]] - can be one of:
* 0 - No activity
* 1 - Launch preparation
* 2 - Launch prepared
* 3 - Ignition
* 4 - Launched
 
|x1= <sqf>waitUntil { sleep 1; scudState _scud > 2 };
guba say "MasterPlanCompletion";</sqf>


| [[Number]]
|seealso= [[action]] [[Arma 3: Actions#ScudStart|"ScudStart" action]] [[Arma 3: Actions#ScudLaunch|"ScudLaunch" action]]
 
|x1= <code>[[if]] (([[scudState]] _scud) == 3) [[exitWith]]  
{
  [[player]] [[sideChat]] "SCUD Launch status: Missile Ignition";
};</code>
}}
}}


<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on August 4, 2006 - 10:58
<dt></dt>
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">
<dd class="notedate">Posted on 2006-08-04 - 10:58</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">
This command checks the scud status (Non-integral values are used to indicate transition between states).
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
To make the scud be upright, launch or cancel launch you need to use actions.
<code>scud1 [[action]] ["scudLaunch",scud1]; // erect the missile
<sqf>scud1 action ["scudLaunch", scud1]; // rise the missile
scud1 [[action]] ["scudStart",scud1]; // launch the missile
scud1 action ["scudStart", scud1]; // launch the missile
scud1 [[action]] ["scudCancel",scud1]; // down the missile
scud1 action ["scudCancel", scud1]; // down the missile</sqf>
</code>
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
<!-- Note Section END -->
</dl>
</dl>
[[Category:Scripting Commands|SCUDSTATE]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SCUDSTATE]]
[[Category:Scripting Commands OFP 1.46|SCUDSTATE]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 23:57, 13 May 2023

Hover & click on the images for description

Description

Description:
Return the current state of given Scud launcher.
Groups:
Object Manipulation

Syntax

Syntax:
scudState scudName
Parameters:
scudName: Object
Return Value:
Number - can be one of:
  • 0 - No activity
  • 1 - Launch preparation
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched

Examples

Example 1:
waitUntil { sleep 1; scudState _scud > 2 }; guba say "MasterPlanCompletion";

Additional Information

See also:
action "ScudStart" action "ScudLaunch" action

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-04 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch", scud1]; // rise the missile scud1 action ["scudStart", scud1]; // launch the missile scud1 action ["scudCancel", scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).