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{{RV|type=command


<h2 style="color:#000066">'''scudState ''scudname'''''</h2>
|game1= ofp
|version1= 1.30


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''scudname:''' [[Object]]
|game4= arma2
|version4= 1.00


'''Type of returned value:'''
|game5= arma2oa
|version5= 1.50


[[Number]]
|game6= tkoh
|version6= 1.00


'''Compatibility:'''
|game7= arma3
|version7= 0.50


Added in version '''1.28'''
|gr1= Object Manipulation


'''Description:'''
|descr= Return the current state of given Scud launcher.


Current state of given '''Scud launcher'''.
|s1= [[scudState]] scudName


Following states are recognized:
|p1= scudName: [[Object]]


* '''0''' - No activity
|r1= [[Number]] - can be one of:
* '''1''' - Launch preparation
* 0 - No activity
* '''2''' - Launch prepared
* 1 - Launch preparation
* '''3''' - Ignition
* 2 - Launch prepared
* '''4''' - Launched
* 3 - Ignition
* 4 - Launched


'''Note:''' Non-integral values are used to indicate transition between states.
|x1= <sqf>waitUntil { sleep 1; scudState _scud > 2 };
guba say "MasterPlanCompletion";</sqf>


|seealso= [[action]] [[Arma 3: Actions#ScudStart|"ScudStart" action]] [[Arma 3: Actions#ScudLaunch|"ScudLaunch" action]]
}}


'''Example:'''
<dl class="command_description">


? '''scudState''' scudOne >= 3 : [[hint]] "RUN!!!!"
<dt></dt>
<dd class="notedate">Posted on 2006-08-04 - 10:58</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
<sqf>scud1 action ["scudLaunch", scud1]; // rise the missile
scud1 action ["scudStart", scud1]; // launch the missile
scud1 action ["scudCancel", scud1]; // down the missile</sqf>
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
</dl>

Latest revision as of 23:57, 13 May 2023

Hover & click on the images for description

Description

Description:
Return the current state of given Scud launcher.
Groups:
Object Manipulation

Syntax

Syntax:
scudState scudName
Parameters:
scudName: Object
Return Value:
Number - can be one of:
  • 0 - No activity
  • 1 - Launch preparation
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched

Examples

Example 1:
waitUntil { sleep 1; scudState _scud > 2 }; guba say "MasterPlanCompletion";

Additional Information

See also:
action "ScudStart" action "ScudLaunch" action

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-04 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch", scud1]; // rise the missile scud1 action ["scudStart", scud1]; // launch the missile scud1 action ["scudCancel", scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).