secondaryWeaponMagazine: Difference between revisions

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|descr= Collects all loaded [[magazines]] from all [[secondaryWeapon]] muzzles and returns them in [[Array]], otherwise it returns []. This command is used for infantry weapons only.
|descr= Collects all loaded [[magazines]] from all [[secondaryWeapon]] muzzles and returns them in [[Array]], otherwise it returns []. This command is used for infantry weapons only.


|s1= '''secondaryWeaponMagazine''' unit
|s1= [[secondaryWeaponMagazine]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 14: Line 14:
|r1= [[Array]]
|r1= [[Array]]


|x1= <code>[[hint]] [[str]] [[secondaryWeaponMagazine]] [[player]]; //["NLAW_F"]
|x1= <sqf>hint str secondaryWeaponMagazine player; //["NLAW_F"]</sqf>
</code>


|x2= <code>_array <nowiki>=</nowiki> [[secondaryWeaponMagazine]] [[player]];
|x2= <sqf>
[[if]] ([[count]] _array > 0) [[then]] {
_array = secondaryWeaponMagazine player;
[[hint]] ("Secondary weapon is loaded with " + (_array [[select]] 0) + "!");
if (count _array > 0) then {
} [[else]] {
hint ("Secondary weapon is loaded with " + (_array select 0) + "!");
[[if]] ([[secondaryWeapon]] [[player]] != "") [[then]] {
} else {
[[hint]] "Secondary weapon is not loaded!";
if (secondaryWeapon player != "") then {
} [[else]] {
hint "Secondary weapon is not loaded!";
[[hint]] "Player doesn't have a secondary weapon!";
} else {
hint "Player doesn't have a secondary weapon!";
};
};
};
};
</code>
</sqf>


|seealso= [[secondaryWeapon]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeaponMagazine]], [[handgunMagazine]], [[binocularMagazine]]
|seealso= [[secondaryWeapon]] [[secondaryWeaponItems]] [[addSecondaryWeaponItem]] [[primaryWeaponMagazine]] [[handgunMagazine]] [[binocularMagazine]]
}}
}}

Latest revision as of 13:05, 13 May 2022

Hover & click on the images for description

Description

Description:
Collects all loaded magazines from all secondaryWeapon muzzles and returns them in Array, otherwise it returns []. This command is used for infantry weapons only.
Groups:
Unit Inventory

Syntax

Syntax:
secondaryWeaponMagazine unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
hint str secondaryWeaponMagazine player; //["NLAW_F"]
Example 2:
_array = secondaryWeaponMagazine player; if (count _array > 0) then { hint ("Secondary weapon is loaded with " + (_array select 0) + "!"); } else { if (secondaryWeapon player != "") then { hint "Secondary weapon is not loaded!"; } else { hint "Player doesn't have a secondary weapon!"; }; };

Additional Information

See also:
secondaryWeapon secondaryWeaponItems addSecondaryWeaponItem primaryWeaponMagazine handgunMagazine binocularMagazine

Notes

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