selectNoPlayer: Difference between revisions

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(add. ArmA2 classification)
 
m (Replaced <code> with <sqf>)
 
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{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Object Manipulation
 
|descr= Switches player to no unit, makes [[player]] return [[objNull]].
 
|mp= Does '''not''' work in multiplayer.
 
|s1= [[selectNoPlayer]]
 
|r1= [[Nothing]]
 
|x1= Single player:
<sqf>selectNoPlayer;
hint str player; // <NULL-object></sqf>
Rough multiplayer emulation:
<sqf>_noPlayer = createGroup sideLogic createUnit [
"Logic",
[0,0,1000],
[],
0,
"NONE"
];
selectPlayer _noPlayer;
hint str player; // L Charlie 4-3:1 (KK)</sqf>
 
|seealso= [[selectPlayer]]
}}
 
<dl class="command_description">
 
<dt></dt>
<dd class="notedate">Posted 09:48, 15 October 2010 (CEST)</dd>
<dt class="note">[[User:Worldeater|Worldeater]] </dt>
<dd class="note">
[[player]] returns [[objNull]] after this command has been used. It also has at least the following side effects: [[closeDialog]] won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with [[selectPlayer]]. Using [[objNull]] won't cut it in this case.
</dd>
 
</dl>

Latest revision as of 16:41, 14 May 2022

Hover & click on the images for description

Description

Description:
Switches player to no unit, makes player return objNull.
Multiplayer:
Does not work in multiplayer.
Groups:
Object Manipulation

Syntax

Syntax:
selectNoPlayer
Return Value:
Nothing

Examples

Example 1:
Single player:
selectNoPlayer; hint str player; // <NULL-object>
Rough multiplayer emulation:
_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; // L Charlie 4-3:1 (KK)

Additional Information

See also:
selectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted 09:48, 15 October 2010 (CEST)
Worldeater
player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.