serverTime: Difference between revisions

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(Removed ceeebs note as it contains dead link and is already explained in the description)
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| [[time]], [[diag_tickTime]], [[date]], [[missionStart]] |= SEEALSO  
| [[time]], [[diag_tickTime]], [[date]], [[missionStart]], [[estimatedTimeLeft]], [[estimatedEndServerTime]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 15:32, 12 September 2018

Hover & click on the images for description

Description

Description:
Server time synchronized to clients. Returns always 0 in Singleplayer.
Note that in ArmA2 1.05 Final, this command only returns the time since the Server was actually started.

NOTE: serverTime is available to both server and clients and shows the same value when synced. The only time it is not synced is on the server, right after server restart and only for the first 300 seconds. Client side serverTime is synced from the start. serverTime is also different from server time and server diag_tickTime
Groups:
Uncategorised

Syntax

Syntax:
serverTime
Return Value:
Number

Examples

Example 1:
hint format ["Synced server time : %1", serverTime];

Additional Information

See also:
timediag_tickTimedatemissionStartestimatedTimeLeftestimatedEndServerTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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