setDammage: Difference between revisions

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| Damage / repair object.
| Damage / repair object.


Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>


This function is identical to [[setDamage]].
Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name. |= Description
 
[[setDamage]] was introduced to fix a spelling error in this operator's name. |= Description
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|x1= <pre>_soldier1 setDammage 1</pre> |= Example 1
|x1= <code>_soldier1 [[setDammage]] 1;</code> |= Example 1
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Revision as of 10:45, 24 October 2014

Hover & click on the images for description

Description

Description:
Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Alias of setDamage, which was introduced to fix a spelling error in this operator's name.
Groups:
Uncategorised

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDammage 1;

Additional Information

See also:
setDamagedamagegetDammage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.

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