setDetailMapBlendPars: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma3 |Game name=
|game1= arma3
|version1= 1.02


|1.02|Game version=
|eff= local
|eff= local |Multiplayer Effects=


|gr1= System |GROUP1=
|gr1= System


| Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail &gt; fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail &lt;<nowiki>=</nowiki> fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance. |DESCRIPTION=
|descr= Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance.
* If ''noDetail'' &gt; ''fullDetail'', the texture detail will incur smooth transition in the area between the thresholds.
* If ''noDetail'' &lt;= ''fullDetail'', there will be obvious visible edge between texture detail changes at ''fullDetail'' distance.


| '''setDetailMapBlendPars''' [fullDetail, noDetail] |SYNTAX=
|s1= [[setDetailMapBlendPars]] [fullDetail, noDetail]


|p1= [fullDetail, noDetail]: [[Array]] |PARAMETER1=
|p1= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail


|p2= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail |PARAMETER2=
|p2= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off


|p3= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off |PARAMETER3=
|r1= [[Nothing]]


| [[Nothing]] |RETURNVALUE=
|x1= <sqf>setDetailMapBlendPars [20, 50];</sqf>


|x2= <sqf>setDetailMapBlendPars ([[20, 50], [300, 600]] select (currentWeapon player in ["Binocular", "Rangefinder", "Laserdesignator"]));</sqf>


|x1= <code>[[setDetailMapBlendPars]] [20, 50];</code>|EXAMPLE1=
|x3= Reset to default:
|x2= <code>[[setDetailMapBlendPars]] ([[if]] ([[currentWeapon]] [[player]] [[in]] [
<sqf>setDetailMapBlendPars [-1, -1];</sqf>
"Binocular",
"Rangefinder",
"Laserdesignator"
]) [[then]] [
{[300,600]},
{[20,50]}
]);
</code>|EXAMPLE2=
|x3= Reset to default: <code>[[setDetailMapBlendPars]] [-1, -1];</code>|EXAMPLE3=


 
|seealso= [[setViewDistance]] [[viewDistance]] [[setTerrainGrid]] [[getObjectViewDistance]] [[setObjectViewDistance]]
|[[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]] |SEEALSO=
 
|  |MPBEHAVIOUR=
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:48, 14 May 2022

Hover & click on the images for description

Description

Description:
Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance.
  • If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds.
  • If noDetail <= fullDetail, there will be obvious visible edge between texture detail changes at fullDetail distance.
Groups:
System

Syntax

Syntax:
setDetailMapBlendPars [fullDetail, noDetail]
Parameters:
fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
noDetail: Number - threshold distance in metres after which the texture detail will be switched off
Return Value:
Nothing

Examples

Example 1:
setDetailMapBlendPars [20, 50];
Example 2:
setDetailMapBlendPars ([[20, 50], [300, 600]] select (currentWeapon player in ["Binocular", "Rangefinder", "Laserdesignator"]));
Example 3:
Reset to default:
setDetailMapBlendPars [-1, -1];

Additional Information

See also:
setViewDistance viewDistance setTerrainGrid getObjectViewDistance setObjectViewDistance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note