Difference between revisions of "setFeatureType"

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
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|x1= Set a building to be always rendered:
|x1= Set a building to be always rendered:
<code>building [[setFeatureType]] 2;</code>
<sqf>building setFeatureType 2;</sqf>
|seealso= [[setViewDistance]], [[setObjectViewDistance]]
|seealso= [[setViewDistance]] [[setObjectViewDistance]]

Latest revision as of 14:25, 5 May 2022

Hover & click on the images for description


Enable/disable object as a feature/landmark. Possible feature types:
  • 0 - Feature disabled
  • 1 - Object is always visible within object view distance
  • 2 - Object is always visible within terrain view distance
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.
Object Manipulation


object setFeatureType type
object: Object
type: Number - the desired feature type
Return Value:


Example 1:
Set a building to be always rendered:
building setFeatureType 2;

Additional Information

See also:
setViewDistance setObjectViewDistance


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Posted on October 10, 2017 - 16:18 (UTC)
Waffle SS.
For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.