setFeatureType: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma3 |= Game
| arma3 |= Game
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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| Enable/disable object as a feature/landmark. Possible feature types:
| Enable/disable object as a feature/landmark. Possible feature types:
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* 2 - Object is always visible within terrain view distance
* 2 - Object is always visible within terrain view distance
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.|DESCRIPTION=
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.|DESCRIPTION=
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| object [[setFeatureType]] type |SYNTAX=
| object [[setFeatureType]] type |SYNTAX=
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| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
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|x1= Set a building to be always rendered:
|x1= Set a building to be always rendered:
<code> building [[setFeatureType]] 2;</code> |EXAMPLE1=
<code> building [[setFeatureType]] 2;</code> |EXAMPLE1=
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| [[setViewDistance]], [[setObjectViewDistance]] |SEEALSO=
| [[setViewDistance]], [[setObjectViewDistance]] |SEEALSO=

Revision as of 03:30, 17 January 2021

Hover & click on the images for description

Description

Description:
Enable/disable object as a feature/landmark. Possible feature types:
  • 0 - Feature disabled
  • 1 - Object is always visible within object view distance
  • 2 - Object is always visible within terrain view distance
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.
Groups:
Object Manipulation

Syntax

Syntax:
object setFeatureType type
Parameters:
object: Object
type: Number - the desired feature type
Return Value:
Boolean

Examples

Example 1:
Set a building to be always rendered: building setFeatureType 2;

Additional Information

See also:
setViewDistancesetObjectViewDistance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on October 10, 2017 - 16:18 (UTC)
Waffle SS.
For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.