setMarkerText: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
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|version2= 1.00


| Sets the text label of an existing marker. |= Description
|game3= arma2
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|version3= 1.00


| name '''setMarkerText''' text |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= name: [[String]] |= Parameter 1
|game5= tkoh
|version5= 1.00


|p2= text: [[String]] |= Parameter 2
|game6= arma3
|version6= 0.50


| [[Nothing]] |= Return value
|gr1= Markers
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|x1= <pre>"Marker1" setMarkerText "You are here."</pre> |= Example 1
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| |= See also
|eff= global


}}
|descr= Sets the text label of an existing marker.
{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
 
|s1= markerName [[setMarkerText]] text
 
|p1= markerName: [[String]]
 
|p2= text: [[String]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>"Marker1" setMarkerText "You are here.";</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[setMarkerBrush]] [[setMarkerColor]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerType]] [[setMarkerAlpha]]
[[Category:Scripting Commands|SETMARKERTEXT]]
}}
[[Category:Scripting Commands OFP Elite |SETMARKERTEXT]]
[[Category:Scripting Commands ArmA|SETMARKERTEXT]]
[[Category:Command Group: Markers|SETMARKERTEXT]]

Latest revision as of 01:25, 2 February 2024

Hover & click on the images for description

Description

Description:
Sets the text label of an existing marker.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerText text
Parameters:
markerName: String
text: String
Return Value:
Nothing

Examples

Example 1:
"Marker1" setMarkerText "You are here.";

Additional Information

See also:
setMarkerBrush setMarkerColor setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerType setMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note