setMusicEffect: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma1 |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|gr1= Sounds |GROUP1=
|game3= arma2
|version3= 1.00


|gr2= Triggers |GROUP2=
|game4= arma2oa
|version4= 1.50


|gr3= Waypoints |GROUP3=
|game5= tkoh
|version5= 1.00


| Defines the music track played on activation.
|game6= arma3
|version6= 0.50


Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track). |DESCRIPTION=
|gr1= Sounds


| trigger '''setMusicEffect''' track |SYNTAX=
|gr2= Triggers


|p1= trigger: [[Object]] |PARAMETER1=
|gr3= Waypoints


|p2= track: [[String]] |PARAMETER2=
|descr= Defines a music track played on activation. If another track is playing already, this will stop it and start the new track.


| [[Nothing]] |RETURNVALUE=
Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use <sqf inline>playMusic ""</sqf>.
When used in a trigger, the track starts on activation but does not automatically stop on deactivation.


|s2= waypoint '''setMusicEffect''' track |SYNTAX2=
|s1= trigger [[setMusicEffect]] track


|p21= waypoint: [[Array]] - format [[Waypoint]]|PARAMETER21=
|p1= trigger: [[Object]]
|p22= track: [[String]] |PARAMETER22=


|r2= [[Nothing]] |RETURNVALUE2=
|p2= track: [[String]]
 
|x1= <pre>_trigger setMusicEffect "Track1"</pre> |EXAMPLE1=
|x2= <pre>[_group1,1] setMusicEffect "$STOP$"</pre> |EXAMPLE2=


| [[createTrigger]], [[setSoundEffect]] |SEEALSO=
|r1= [[Nothing]]


|s2= waypoint [[setMusicEffect]] track
|p21= waypoint: [[Array]] - format [[Waypoint]]
|p22= track: [[String]]
|r2= [[Nothing]]
|x1= <sqf>_trigger setMusicEffect "Track1";</sqf>
|x2= <sqf>[_group1,1] setMusicEffect "$STOP$";</sqf>
|seealso= [[createTrigger]] [[setSoundEffect]] [[setTitleEffect]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETMUSICEFFECT]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 18:11, 27 July 2023

Hover & click on the images for description

Description

Description:
Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use playMusic "". When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
Groups:
SoundsTriggersWaypoints

Syntax

Syntax:
trigger setMusicEffect track
Parameters:
trigger: Object
track: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setMusicEffect track
Parameters:
waypoint: Array - format Waypoint
track: String
Return Value:
Nothing

Examples

Example 1:
_trigger setMusicEffect "Track1";
Example 2:
[_group1,1] setMusicEffect "$STOP$";

Additional Information

See also:
createTrigger setSoundEffect setTitleEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note