setMusicEffect: Difference between revisions

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{{Command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00
 
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50


|gr1= Sounds
|gr1= Sounds
Line 11: Line 25:
|gr3= Waypoints
|gr3= Waypoints


| Defines the music track played on activation.
|descr= Defines a music track played on activation. If another track is playing already, this will stop it and start the new track.


Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track).
Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use <sqf inline>playMusic ""</sqf>.
When used in a trigger, the track starts on activation but does not automatically stop on deactivation.


| trigger '''setMusicEffect''' track
|s1= trigger [[setMusicEffect]] track


|p1= trigger: [[Object]]
|p1= trigger: [[Object]]
Line 21: Line 36:
|p2= track: [[String]]
|p2= track: [[String]]


| [[Nothing]]
|r1= [[Nothing]]
 
|s2= waypoint [[setMusicEffect]] track


|s2= waypoint '''setMusicEffect''' track
|p21= waypoint: [[Array]] - format [[Waypoint]]


|p21= waypoint: [[Array]] - format [[Waypoint]]|PARAMETER21=
|p22= track: [[String]]
|p22= track: [[String]] |PARAMETER22=


|r2= [[Nothing]]
|r2= [[Nothing]]
 
|x1= <pre>_trigger setMusicEffect "Track1"</pre>
|x2= <pre>[_group1,1] setMusicEffect "$STOP$"</pre>


| [[createTrigger]], [[setSoundEffect]]
|x1= <sqf>_trigger setMusicEffect "Track1";</sqf>
 
|x2= <sqf>[_group1,1] setMusicEffect "$STOP$";</sqf>


|seealso= [[createTrigger]] [[setSoundEffect]] [[setTitleEffect]]
}}
}}
[[Category:Scripting Commands|SETMUSICEFFECT]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 18:11, 27 July 2023

Hover & click on the images for description

Description

Description:
Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use playMusic "". When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
Groups:
SoundsTriggersWaypoints

Syntax

Syntax:
trigger setMusicEffect track
Parameters:
trigger: Object
track: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setMusicEffect track
Parameters:
waypoint: Array - format Waypoint
track: String
Return Value:
Nothing

Examples

Example 1:
_trigger setMusicEffect "Track1";
Example 2:
[_group1,1] setMusicEffect "$STOP$";

Additional Information

See also:
createTrigger setSoundEffect setTitleEffect

Notes

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