setParticleRandom: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "Category: Particle System" to "")
(Fix parameters)
Line 28: Line 28:
____________________________________________________________________________________________
____________________________________________________________________________________________


| particleSource '''setParticleRandom''' [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}, bounceOnSurface] |SYNTAX=
| particleSource [[setParticleRandom]] [lifeTime, position, moveVelocity, rotationVelocity, size, color, directionPeriod, directionIntensity, angle, bounceOnSurface] |SYNTAX=


|p1= particleSource: [[Object]] |PARAMETER1=
|p1= particleSource: [[Object]] |PARAMETER1=


|p2= [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}, bounceOnSurface]: [[Array]] |PARAMETER2=
|p2= lifeTime: [[Number]] |PARAMETER2=
 
|p3= position: [[Array]] in format [randomX, randomY, randomZ] |PARAMETER3=
 
|p4= moveVelocity: [[Array]] in format [randomX, randomY, randomZ] |PARAMETER4=
 
|p5= rotationVelocity: [[Number]] |PARAMETER5=
 
|p6= size: [[Number]] |PARAMETER6=
 
|p7= color: [[Color|Color (RGBA)]] |PARAMETER7=
 
|p8= directionPeriod: [[Number]] |PARAMETER8=
 
|p9= directionIntensity: [[Number]] |PARAMETER9=
 
|p10= angle: [[Number]] (Optional) |PARAMETER10=
 
|p11= bounceOnSurface: [[Number]] (Optional) {{since|arma3|0.74|y}} |PARAMETER11=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
|x1 = <code> _PS [[setParticleRandom]] [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0];</code>


|x1 = <code> _particleSource [[setParticleRandom]] [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0, 45, 0];</code>


| [[ParticleArray]], [[setParticleCircle]], [[setParticleParams]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]] |SEEALSO=
| [[ParticleArray]], [[setParticleCircle]], [[setParticleParams]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]] |SEEALSO=
}}
}}


Line 55: Line 72:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETPARTICLERANDOM]]
[[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP Elite |SETPARTICLERANDOM]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|SETPARTICLERANDOM]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 15:37, 16 October 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets randomization of particle source parameters. Correspondence between CfgCloudlets class param names and command array of params: particleSource setParticleRandom [ lifeTimeVar, positionVar, moveVelocityVar, rotationVelocityVar, sizeVar, colorVar, randomDirectionPeriodVar, randomDirectionIntensityVar, angleVar, bounceOnSurfaceVar ];
Groups:
Particles

Syntax

Syntax:
particleSource setParticleRandom [lifeTime, position, moveVelocity, rotationVelocity, size, color, directionPeriod, directionIntensity, angle, bounceOnSurface]
Parameters:
particleSource: Object
lifeTime: Number
position: Array in format [randomX, randomY, randomZ]
moveVelocity: Array in format [randomX, randomY, randomZ]
rotationVelocity: Number
size: Number
color: Color (RGBA)
directionPeriod: Number
directionIntensity: Number
angle: Number (Optional)
bounceOnSurface: Number (Optional) Template:since
Return Value:
Nothing

Examples

Example 1:
_particleSource setParticleRandom [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0, 45, 0];

Additional Information

See also:
ParticleArraysetParticleCirclesetParticleParamsParticleTemplatessetParticleClassparticlesQualitysetParticleFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 03, 2013 - 15:35
Druid
Support of parameter bounceOnSurface (Number - 0-1) is in the game since Arma 3 version 0.74. It's variability in speed's loosing in collision with ground. Requires collisions with ground enabled by script command setParticleParams.

Bottom Section