setParticleRandom: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Set randomization of particle source parameters. |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| particleSource '''setParticleRandom''' [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}] |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= particleSource: [[Object]] |= Parameter 1
|game5= tkoh
|version5= 1.00


|p2= [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}]: [[Array]] |= Parameter 2
|game6= arma3
|version6= 0.50


| [[Nothing]] |= Return value
|arg= global
____________________________________________________________________________________________
|eff= local


|[[ParticleArray]], [[setParticleCircle]], [[setParticleParams]] |= See also
|gr1= Particles


|descr= Sets randomization of particle source parameters. Correspondence between CfgCloudlets class param names and command array of params:
<sqf>particleSource setParticleRandom
[
lifeTimeVar,
positionVar,
moveVelocityVar,
rotationVelocityVar,
sizeVar,
colorVar,
randomDirectionPeriodVar,
randomDirectionIntensityVar,
angleVar,
bounceOnSurfaceVar
];</sqf>
|s1= particleSource [[setParticleRandom]] [lifeTime, position, moveVelocity, rotationVelocity, size, color, directionPeriod, directionIntensity, angle, bounceOnSurface]
|p1= particleSource: [[Object]]
|p2= lifeTime: [[Number]]
|p3= position: [[Array]] of [[Number]] - in format [randomX, randomY, randomZ]
|p4= moveVelocity: [[Array]] of [[Number]] - in format [randomX, randomY, randomZ]
|p5= rotationVelocity: [[Number]]
|p6= size: [[Number]]
|p7= color: [[Color|Color (RGBA)]]
|p8= directionPeriod: [[Number]]
|p9= directionIntensity: [[Number]]
|p10= angle: [[Number]] - (Optional)
|p11= bounceOnSurface: [[Number]] - (Optional)
|p11since= arma3 0.74
|r1= [[Nothing]]
|x1= <sqf>_particleSource setParticleRandom [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0, 45, 0];</sqf>
|seealso= [[ParticleArray]] [[setParticleCircle]] [[setParticleParams]] [[ParticleTemplates]] [[setParticleClass]] [[particlesQuality]] [[setParticleFire]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt><dt>
<dd class="notedate">Posted on 2013-07-03 - 15:35</dd>
<dt class="note">[[User:Druid|Druid]]</dt>
<dd class="note">Support of parameter <i>bounceOnSurface</i> ([[Number]] - 0-1) is in the game since Arma 3 version 0.74. It's variability in speed's loosing in collision with ground. Requires collisions with ground enabled by script command [[setParticleParams]].<br>
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETPARTICLERANDOM]]
[[Category:Scripting Commands OFP Elite |SETPARTICLERANDOM]]
[[Category:Scripting Commands ArmA|SETPARTICLERANDOM]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:33, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets randomization of particle source parameters. Correspondence between CfgCloudlets class param names and command array of params:
particleSource setParticleRandom [ lifeTimeVar, positionVar, moveVelocityVar, rotationVelocityVar, sizeVar, colorVar, randomDirectionPeriodVar, randomDirectionIntensityVar, angleVar, bounceOnSurfaceVar ];
Groups:
Particles

Syntax

Syntax:
particleSource setParticleRandom [lifeTime, position, moveVelocity, rotationVelocity, size, color, directionPeriod, directionIntensity, angle, bounceOnSurface]
Parameters:
particleSource: Object
lifeTime: Number
position: Array of Number - in format [randomX, randomY, randomZ]
moveVelocity: Array of Number - in format [randomX, randomY, randomZ]
rotationVelocity: Number
size: Number
color: Color (RGBA)
directionPeriod: Number
directionIntensity: Number
angle: Number - (Optional)
since Arma 3 logo black.png0.74
bounceOnSurface: Number - (Optional)
Return Value:
Nothing

Examples

Example 1:
_particleSource setParticleRandom [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0, 45, 0];

Additional Information

See also:
ParticleArray setParticleCircle setParticleParams ParticleTemplates setParticleClass particlesQuality setParticleFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2013-07-03 - 15:35
Druid
Support of parameter bounceOnSurface (Number - 0-1) is in the game since Arma 3 version 0.74. It's variability in speed's loosing in collision with ground. Requires collisions with ground enabled by script command setParticleParams.