setRank: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 35: Line 35:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player '''setRank''' "COLONEL"</code>
|x1= <sqf>player '''setRank''' "COLONEL"</sqf>


|seealso= [[rank]] [[setUnitRank]]
|seealso= [[rank]] [[setUnitRank]]

Revision as of 11:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets rank of given unit. Possible values: PRIVATE, CORPORAL, SERGEANT, LIEUTENANT, CAPTAIN, MAJOR or COLONEL.

Arma 3
Since Arma 3 v1.67 this command is LALocal GEGlobal
Groups:
Unit Identity

Syntax

Syntax:
unitName setRank rank
Parameters:
unitName: Object
rank: String
Return Value:
Nothing

Examples

Example 1:
player '''setRank''' "COLONEL"

Additional Information

See also:
rank setUnitRank

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Mar 26, 2009 - 19:24
Wolfrug
Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.
Posted on April 12, 2014
Waffle SS.
Behavior when used on players in multiplayer seems unpredictable. (Arma 3 1.00)