setShotParents: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |= Game " to " ")
m (formatting)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command
|arma3
 
|1.66
|game1= arma3
 
|version1= 1.66
 
|arg=global
|arg=global
|eff=global
|eff=global
|serverExec= server
|serverExec= server


|gr1= Weapons
|gr1= Weapons
| Sets vehicle and instigator pair for the given projectile.
| projectile [[setShotParents]] [vehicle, instigator]
|p1= projectile: [[Object]] - the actual projectile shot
|p2= [vehicle, instigator]: [[Array]]
|p3= vehicle: [[Object]] - Vehicle shooting projectile
|p4= instigator: [[Object]] - Person pulling the trigger


| [[Nothing]]
|descr= Sets vehicle and instigator pair for the given projectile.
 
|s1= projectile [[setShotParents]] [vehicle, instigator]
 
|p1= projectile: [[Object]] - The actual projectile shot
 
|p2= vehicle: [[Object]] - Vehicle shooting projectile
 
|p3= instigator: [[Object]] - Person pulling the trigger
 
|r1= [[Nothing]]
 
|x1= <code>myProjectile [[setShotParents]] [<nowiki/>[[vehicle]] bob, bob];</code>
|x1= <code>myProjectile [[setShotParents]] [<nowiki/>[[vehicle]] bob, bob];</code>
|x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]}];</code>
|x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]}];</code>
|seealso= [[getShotParents]]
|seealso= [[getShotParents]]
}}
}}
<dl class='command_description'>
<!-- BEGIN Note Section -->
<!-- END Note Section -->
</dl>
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 10:42, 26 March 2021

Hover & click on the images for description

Description

Description:
Sets vehicle and instigator pair for the given projectile.
Groups:
Weapons

Syntax

Syntax:
projectile setShotParents [vehicle, instigator]
Parameters:
projectile: Object - The actual projectile shot
vehicle: Object - Vehicle shooting projectile
instigator: Object - Person pulling the trigger
Return Value:
Nothing

Examples

Example 1:
myProjectile setShotParents [vehicle bob, bob];
Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];

Additional Information

See also:
getShotParents

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note