setShotParents: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>")
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|x1= <code>myProjectile setShotParents [<nowiki/>vehicle bob, bob];</code>
|x1= <code>myProjectile setShotParents [vehicle bob, bob];</code>


|x2= <sqf>tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];</sqf>
|x2= <sqf>tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];</sqf>

Revision as of 11:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets vehicle and instigator pair for the given projectile.
Groups:
Weapons

Syntax

Syntax:
projectile setShotParents [vehicle, instigator]
Parameters:
projectile: Object - The actual projectile shot
vehicle: Object - Vehicle shooting projectile
instigator: Object - Person pulling the trigger
Return Value:
Nothing

Examples

Example 1:
myProjectile setShotParents [vehicle bob, bob];
Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];

Additional Information

See also:
getShotParents

Notes

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