setShotParents: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *P([a-gi-z ])" to "$1 - p$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
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|s1= projectile [[setShotParents]] [vehicle, instigator]
|s1= projectile [[setShotParents]] [vehicle, instigator]


|p1= projectile: [[Object]] - The actual projectile shot
|p1= projectile: [[Object]] - the actual projectile shot


|p2= vehicle: [[Object]] - vehicle shooting projectile (appears as the 'killer' in "Killed" EH)
|p2= vehicle: [[Object]] - vehicle shooting projectile (appears as the 'killer' in "Killed" EH)

Latest revision as of 16:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets vehicle and instigator pair for the given projectile.
Groups:
Weapons

Syntax

Syntax:
projectile setShotParents [vehicle, instigator]
Parameters:
projectile: Object - the actual projectile shot
vehicle: Object - vehicle shooting projectile (appears as the 'killer' in "Killed" EH)
instigator: Object - person pulling the trigger (appears as the 'instigator' in "Killed" EH)
Return Value:
Nothing

Examples

Example 1:
myProjectile setShotParents [vehicle bob, bob];
Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];

Additional Information

See also:
getShotParents

Notes

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