setShotParents: Difference between revisions

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{{Command|=
{{RV|type=command
____________________________________________________________________________________________
|arma3 |= Game
|1.66|= Game Version
|arg=global  |= Multiplayer Arguments
|eff=global  |= Multiplayer Effects
|exec= server|= Exec
____________________________________________________________________________________________
| Sets vehicle and instigator pair for the given projectile. |= Description
____________________________________________________________________________________________
| projectile [[setShotParents]] [vehicle, instigator] |= Syntax
|p1= projectile: [[Object]] - the actual projectile shot |= Parameter 1
|p2= [vehicle, instigator]: [[Array]] |= Parameter 2
|p3= vehicle: [[Object]] - Vehicle shooting projectile|= Parameter 3
|p4= instigator: [[Object]] - Person pulling the trigger |= Parameter 4


| [[Nothing]] |= Return Value
|game1= arma3
|x1= <code>myProjectile [[setShotParents]] <nowiki>[</nowiki>[[vehicle]] bob, bob];</code> |= Example 1
|version1= 1.66
|x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]];</code> |= Example 2
 
| [[getShotParents]] |= See Also
|arg=global
}}
 
|eff=global
 
|serverExec= server
 
|gr1= Weapons
 
|descr= Sets vehicle and instigator pair for the given projectile.
 
|s1= projectile [[setShotParents]] [vehicle, instigator]
 
|p1= projectile: [[Object]] - the actual projectile shot
 
|p2= vehicle: [[Object]] - vehicle shooting projectile (appears as the 'killer' in "Killed" EH)
 
|p3= instigator: [[Object]] - person pulling the trigger (appears as the 'instigator' in "Killed" EH)
 
|r1= [[Nothing]]


<dl class='command_description'>
|x1= <sqf>myProjectile setShotParents [vehicle bob, bob];</sqf>
<!-- BEGIN Note Section -->
<!-- END Note Section -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
|x2= <sqf>tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];</sqf>
<!-- Appropriate categories go here -->


[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|seealso= [[getShotParents]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
}}

Latest revision as of 16:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets vehicle and instigator pair for the given projectile.
Groups:
Weapons

Syntax

Syntax:
projectile setShotParents [vehicle, instigator]
Parameters:
projectile: Object - the actual projectile shot
vehicle: Object - vehicle shooting projectile (appears as the 'killer' in "Killed" EH)
instigator: Object - person pulling the trigger (appears as the 'instigator' in "Killed" EH)
Return Value:
Nothing

Examples

Example 1:
myProjectile setShotParents [vehicle bob, bob];
Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];

Additional Information

See also:
getShotParents

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note