setShotParents: Difference between revisions

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| [[Nothing]] |= Return Value
| [[Nothing]] |= Return Value
|x1= <code>myProjectile [[setShotParents]] <nowiki>[</nowiki>[[vehicle]] bob, bob];</code> |= Example 1
|x1= <code>myProjectile [[setShotParents]] <nowiki>[</nowiki>[[vehicle]] bob, bob];</code> |= Example 1
|x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]];</code> |= Example 2
|x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]}];</code> |= Example 2
| [[getShotParents]] |= See Also
| [[getShotParents]] |= See Also
}}
}}

Revision as of 01:39, 25 March 2019

Hover & click on the images for description

Description

Description:
Sets vehicle and instigator pair for the given projectile.
Groups:
Uncategorised

Syntax

Syntax:
projectile setShotParents [vehicle, instigator]
Parameters:
projectile: Object - the actual projectile shot
[vehicle, instigator]: Array
vehicle: Object - Vehicle shooting projectile
instigator: Object - Person pulling the trigger
Return Value:
Nothing

Examples

Example 1:
myProjectile setShotParents [vehicle bob, bob];
Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];

Additional Information

See also:
getShotParents

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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