Difference between revisions of "setSkill"

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m (Add aimingAccuracy on RCA3's request)
 
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[[Category:Scripting Commands|S]]
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{{Command|Comments=
[[Category:Scripting Commands OFP 1.97|S]]
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____________________________________________________________________________________________
[[Category:Scripting Commands ArmA|S]]
 
  
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| ofpr |Game name=
  
<h2 style="color:#000066">'''''vehicle'' setSkill ''skill'''''</h2>
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| 1.75 |Game version=
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____________________________________________________________________________________________
  
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| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br>
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{{GVI|arma|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br>
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Available sub-skills are:
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* aimingAccuracy
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* aimingShake
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* aimingSpeed
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* endurance
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* spotDistance
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* spotTime
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* courage
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* reloadSpeed
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* commanding
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* general
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The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
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|DESCRIPTION=
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____________________________________________________________________________________________
  
'''Operand types:'''
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| unit [[setSkill]] skill |SYNTAX=
  
'''vehicle:''' [[Object]]
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|p1= unit: [[Object]] |PARAMETER1=
  
'''skill:''' [[Number]]
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|p2= skill: [[Number]] in 0..1 range |PARAMETER2=
  
'''Type of returned value:'''
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| [[Nothing]] |RETURNVALUE=
  
[[Nothing]]
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|s2= unit [[setSkill]] [skillName, value] |Alternative Syntax=
  
'''Compatibility:'''
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|p21= unit: [[Object]] |Alternative Parameter 21=
  
Added in version '''1.75'''
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|p22= skillName: [[String]] |Alternative Parameter 22=
  
'''Description:'''
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|p23= value: [[Number]] in 0..1 range |Alternative Parameter 23=
  
Sets ability level of person (commander unit).
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|r2= [[Nothing]] |Alternative Return value=
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____________________________________________________________________________________________
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|x1= <code>_hero [[setSkill]] 1;</code> |EXAMPLE1=
  
Value of skill may vary from 0 to 1.
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|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |EXAMPLE2=
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____________________________________________________________________________________________
  
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| [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] |SEEALSO=
  
'''Example:'''
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}}
  
hero '''setskill''' 1
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<h3 style="display:none">Notes</h3>
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<dl class="command_description">
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<!-- Note Section BEGIN -->
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<dd class="notedate">Posted on August 4, 2006 - 12:01
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<dt class="note">[[User:Hardrock|hardrock]]
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<dd class="note">
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Approximate ranges are:
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* Novice < 0.25
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* Rookie >= 0.25 and <= 0.45
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* Recruit > 0.45 and <= 0.65
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* Veteran > 0.65 and <= 0.85
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* Expert > 0.85
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<dd class="notedate">Posted on June 30, 2007 - 21:16
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<dt class="note">[[User:Kronzky|Kronzky]]
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<dd class="note">
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If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
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<!-- Note Section END -->
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</dl>
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<h3 style="display:none">Bottom Section</h3>
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[[Category:AI]]
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[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:09, 8 June 2020

Introduced with Operation Flashpoint: Resistance version 1.751.75
Hover & click on the images for descriptions

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
Introduced with Armed Assault version 1.001.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:
  • aimingAccuracy
  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general
The value of a sub-skill is interpolated into a range defined in CfgAISkill.

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number in 0..1 range
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String
value: Number in 0..1 range
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityArma 3 AI SkillAI Combat ModesskillFinal

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

Bottom Section