setSoundEffect: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *P([a-gi-z ])" to "$1 - p$2")
 
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|p1= trigger: [[Object]]
|p1= trigger: [[Object]]


|p2= sound: [[String]] - Plays a 2D sound as if [[playSound]] was used from CfgSounds (mission or main config). Use {{hl|"$NONE$"}} for an empty sound
|p2= sound: [[String]] - plays a 2D sound as if [[playSound]] was used from CfgSounds (mission or main config). Use {{hl|"$NONE$"}} for an empty sound


|p3= voice: [[String]] - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if [[say3D]] was used
|p3= voice: [[String]] - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if [[say3D]] was used


|p4= soundEnv: [[String]] - Plays an environmental sound from CfgEnvSounds (mission or main config)
|p4= soundEnv: [[String]] - plays an environmental sound from CfgEnvSounds (mission or main config)


|p5= soundDet: [[String]] - creates a dynamic sound object attached to a trigger defined in [[CfgSFX]] (mission or main config)
|p5= soundDet: [[String]] - creates a dynamic sound object attached to a trigger defined in [[CfgSFX]] (mission or main config)
Line 42: Line 42:
|p21= waypoint: [[Array]] - format [[Waypoint]]
|p21= waypoint: [[Array]] - format [[Waypoint]]


|p22= sound: [[String]] - Plays a 2D sound as if [[playSound]] was used from CfgSounds (mission or main config)
|p22= sound: [[String]] - plays a 2D sound as if [[playSound]] was used from CfgSounds (mission or main config)


|p23= voice: [[String]] - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if [[say3D]] was used
|p23= voice: [[String]] - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if [[say3D]] was used

Latest revision as of 16:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Defines the different sound effects for a trigger or a waypoint. To stop any sound, deactivate the trigger (might take up to 0.5 seconds to stop) or delete the trigger/waypoint (immediate).
Groups:
SoundsTriggersWaypoints

Syntax

Syntax:
trigger setSoundEffect [sound, voice, soundEnv, soundDet]
Parameters:
trigger: Object
sound: String - plays a 2D sound as if playSound was used from CfgSounds (mission or main config). Use "$NONE$" for an empty sound
voice: String - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if say3D was used
soundEnv: String - plays an environmental sound from CfgEnvSounds (mission or main config)
soundDet: String - creates a dynamic sound object attached to a trigger defined in CfgSFX (mission or main config)
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setSoundEffect [sound, voice]
Parameters:
waypoint: Array - format Waypoint
sound: String - plays a 2D sound as if playSound was used from CfgSounds (mission or main config)
voice: String - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if say3D was used
Return Value:
Nothing

Examples

Example 1:
_trigger setSoundEffect ["Alarm", "", "", ""];
Example 2:
[_group1, 2] setSoundEffect ["Alarm", ""];
Example 3:
_trigger setSoundEffect ["$NONE$", "Alarm", "", ""];
Example 4:
_trigger setSoundEffect ["$NONE$", "", "BattlefieldExplosions3", ""];
Example 5:
_trigger setSoundEffect ["$NONE$", "", "", "Owl"];

Additional Information

See also:
createTrigger setMusicEffect setTitleEffect

Notes

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