setTitleEffect: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Some wiki formatting)
 
(21 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00
 
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50


|gr1= Triggers
|gr1= Triggers
Line 9: Line 23:
|gr2= Waypoints
|gr2= Waypoints


| Defines the title effect to show on activation via [Type, Effect, Text] where
|descr= Defines the title effect to show on activation via [Type, Effect, Text] where
 
'Type' can be
*"NONE",
*"OBJECT",
**'Text' defines the shown object , a subclass of CfgTitles.


*"RES"
'Type'  
**'Text' defines a resource class, a subclass of RscTitles.
*"TEXT"
**The 'Text' is shown as text itself. 'Effect' defines a subtype: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN".


The title effect does not disappear on deactivation, this should be done manually if required.
The title effect does not disappear on deactivation, this should be done manually if required.


| trigger '''setTitleEffect''' [type, effect, text]
|s1= triggerOrWaypoint [[setTitleEffect]] [type, effect, text]


|p1= trigger: [[Object]]
|p1= triggerOrWaypoint: [[Object]] or [[Array]] format [[Waypoint]]


|p2= [type, effect, text]: [[Array]] of strings. See above
|p2= type: [[String]] - can be one of:
* "NONE"
* "OBJECT"
** ''text'' defines the shown object , a subclass of {{hl|CfgTitles}} (see [[cutObj]])
** ''effect'' defines [[Title Effect Type]]
* "RES"
** ''text'' defines a resource class, a subclass of RscTitles (see [[cutRsc]])
** ''effect'' defines [[Title Effect Type]]
* "TEXT"
** ''text'' defines text string to show (see [[cutText]])
** ''effect'' defines [[Title Effect Type]]


| [[Nothing]]
|p3= effect: [[String]]
|s2= waypoint '''setTitleEffect''' [type, effect, text]


|p21= waypoint: [[Array]] - format [[Waypoint]]
|p4= text: [[String]]


|p22= [type, effect, text]: [[Array]] of strings. See above
|r1= [[Nothing]]


|r2= [[Nothing]]
|x1= <sqf>_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."];</sqf>
 
|x1= <pre>_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."]</pre>


| [[createTrigger]], [[setSoundEffect]], [[setMusicEffect]]
|seealso= [[createTrigger]] [[setSoundEffect]] [[setMusicEffect]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 16:53, 15 August 2022

Hover & click on the images for description

Description

Description:
Defines the title effect to show on activation via [Type, Effect, Text] where 'Type' The title effect does not disappear on deactivation, this should be done manually if required.
Groups:
TriggersWaypoints

Syntax

Syntax:
triggerOrWaypoint setTitleEffect [type, effect, text]
Parameters:
triggerOrWaypoint: Object or Array format Waypoint
type: String - can be one of:
effect: String
text: String
Return Value:
Nothing

Examples

Example 1:
_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."];

Additional Information

See also:
createTrigger setSoundEffect setMusicEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note