setUnitAbility: Difference between revisions

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m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
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|x1= <code>_unit [[setUnitAbility]] 1;</code> |EXAMPLE1=
|x1= <code>_unit [[setUnitAbility]] 1;</code> |EXAMPLE1=
|x2= <code>bob [[setUnitAbility]] -[[log]] 0;
|x2= <code>bob [[setUnitAbility]] -[[log]] 0;
[[hint]] [[str]] [[skill]] bob; //1.#INF</code> |EXAMPLE1=
[[hint]] [[str]] [[skill]] bob; //1.#INF</code> |EXAMPLE2=
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:AI]]
[[Category:AI]]
[[Category:Scripting Commands|SETUNITABILITY]]
[[Category:Scripting Commands OFP Elite|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP Elite |SETUNITABILITY]]
[[Category:Scripting Commands Armed Assault|SETUNITABILITY]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Revision as of 04:09, 25 September 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitAbility value
Parameters:
unit: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
_unit setUnitAbility 1;
Example 2:
bob setUnitAbility -log 0; hint str skill bob; //1.#INF

Additional Information

See also:
skillsetSkillCfgAISkillAI Combat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 8, 2014 - 09:20 (UTC)
Dwarden
AFAIK not used in Arma 3 anymore (or equals to setSkill)