setUnitAbility: Difference between revisions

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m (Text replacement - ">Posted on October ([0-9]{1})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-10-0$1")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Sets skill of given unit. Unlike with [[setSkill]] it is possible to use values > 1 with this command, and even though [[skill]] will correctly return set value, the actual unit ability will be capped to max available. |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| unit '''setUnitAbility''' skill |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= unit: [[Object]] |= Parameter 1
|game5= tkoh
|version5= 1.00


|p2= skill: [[Number]] |= Parameter 2
|game6= arma3
|version6= 0.50


| [[Nothing]] |= Return value
|gr1= AI Behaviour
____________________________________________________________________________________________
 
|x1= <code>_unit [[setUnitAbility]] 1;</code> |= Example 1
|x2= <code>bob [[setUnitAbility]] -[[log]] 0;
[[hint]] [[str]] [[skill]] bob; //1.#INF</code> |= Example 1
____________________________________________________________________________________________


| [[skill]], [[setSkill]], [[setSkill array]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]] |= See also
|descr= Sets skill of given unit. Unlike [[setSkill]], [[setUnitAbility]] can set values > 1. Even though the [[skill]] command will correctly return set value, the actual unit ability will be capped to max available.


}}
|s1= unit [[setUnitAbility]] value
 
|p1= unit: [[Object]]
 
|p2= value: [[Number]]
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>_unit setUnitAbility 1;</sqf>
<dl class="command_description">
|x2= <sqf>bob setUnitAbility -log 0;
<!-- Note Section BEGIN -->
hint str skill bob; //1.#INF</sqf>


<!-- Note Section END -->
|seealso= [[skill]] [[setSkill]] [[CfgAISkill]] [[Combat Modes]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
[[Category:AI]]
[[Category:AI]]
[[Category:Scripting Commands|SETUNITABILITY]]
[[Category:Scripting Commands OFP Elite |SETUNITABILITY]]
[[Category:Scripting Commands ArmA|SETUNITABILITY]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on October 8, 2014 - 09:20 (UTC)</dd>
 
<dt></dt>
<dd class="notedate">Posted on 2014-10-08 - 09:20 (UTC)</dd>
<dt class="note">[[User:Dwarden|Dwarden]]</dt>
<dt class="note">[[User:Dwarden|Dwarden]]</dt>
<dd class="note">
<dd class="note">
AFAIK not used in Arma 3 anymore (or equals to setSkill)
AFAIK not used in Arma 3 anymore (or equals to setSkill)
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 00:12, 14 May 2023

Hover & click on the images for description

Description

Description:
Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.
Groups:
AI Behaviour

Syntax

Syntax:
unit setUnitAbility value
Parameters:
unit: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
_unit setUnitAbility 1;
Example 2:
bob setUnitAbility -log 0; hint str skill bob; //1.#INF

Additional Information

See also:
skill setSkill CfgAISkill Combat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-08 - 09:20 (UTC)
Dwarden
AFAIK not used in Arma 3 anymore (or equals to setSkill)