skillFinal: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.08


|1.08|Game version=
|gr1= AI Behaviour
____________________________________________________________________________________________


| Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)). |Description=
|descr= Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)).
____________________________________________________________________________________________


| unit [[skillFinal]] skillName |Syntax=
|mp= Since {{GVI|arma3|1.40}} the command works in multiplayer.


|p1= unit: [[Object]] |Parameter 1=
|s1= unit [[skillFinal]] skillName
|p2= skillName: [[String]] - See [[AI Sub-skills|sub-skill]]. Possible values are:
* aimingAccuracy
* aimingShake
* aimingSpeed
* ''endurance''
* spotDistance
* spotTime
* courage
* reloadSpeed
* commanding
* general |Parameter 2=


| [[Number]] |Return value=
|p1= unit: [[Object]]
____________________________________________________________________________________________
 
|x1= <code>_unitTrueEndurance = unit1 [[skillFinal]] "courage";</code> |Example 1=
____________________________________________________________________________________________


| [[skill]], [[setSkill]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]] |See also=
|p2= skillName: [[String]] - see [[AI Sub-skills|sub-skill]]. Possible values are:
}}
* "aimingAccuracy"
* "aimingShake"
* "aimingSpeed"
* "endurance" (Has no effect in {{arma3}})
* "spotDistance"
* "spotTime"
* "courage"
* "reloadSpeed"
* "commanding"
* "general"
 
|r1= [[Number]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>_unitTrueCourage = unit1 skillFinal "courage";</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on January 31, 2015 - 8:45
<dt class="note">[[User:ondrejkuzel|ondrejkuzel]]
<dd class="note">Since 1.40 the command works also in MP environment


<dd class="notedate">Posted on August 11, 2018 - 17:12 GMT+02:00
|seealso= [[skill]] [[setSkill]] [[setUnitAbility]] [[CfgAISkill]] [[Combat Modes]]
<dt class="note">[[User:Lou Montana|Lou Montana]]
}}
<dd class="note">"endurance" is not exactly a valid value since {{arma 3}} (see [[AI Sub-skills|sub-skill]]).<br />
The value can still be queried but is not pertinent.
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
[[Category:AI]]
[[Category:AI]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)).
Multiplayer:
Since Arma 3 logo black.png1.40 the command works in multiplayer.
Groups:
AI Behaviour

Syntax

Syntax:
unit skillFinal skillName
Parameters:
unit: Object
skillName: String - see sub-skill. Possible values are:
  • "aimingAccuracy"
  • "aimingShake"
  • "aimingSpeed"
  • "endurance" (Has no effect in Arma 3)
  • "spotDistance"
  • "spotTime"
  • "courage"
  • "reloadSpeed"
  • "commanding"
  • "general"
Return Value:
Number

Examples

Example 1:
_unitTrueCourage = unit1 skillFinal "courage";

Additional Information

See also:
skill setSkill setUnitAbility CfgAISkill Combat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note