surfaceTexture: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "Position2D" to "Position2D")
Line 10: Line 10:
|s1= [[surfaceTexture]] position
|s1= [[surfaceTexture]] position


|p1= position: [[Array]] - in format [[Position2D]] or [[Position3D]] in which case Z is ignored
|p1= position: [[Array]] - in format [[Position#Introduction|Position2D]] or [[Position3D]] in which case Z is ignored


|r1= [[String]]
|r1= [[String]]

Revision as of 17:54, 5 January 2022

Hover & click on the images for description

Description

Description:
Same as surfaceType, but returns texture path to ground texture as string.
The texture returned is of the ground, even if there is a road at that position. To get road texture use getRoadInfo command
Groups:
Positions

Syntax

Syntax:
surfaceTexture position
Parameters:
position: Array - in format Position2D or Position3D in which case Z is ignored
Return Value:
String

Examples

Example 1:
_tex = surfaceTexture getPos player;

Additional Information

See also:
surfaceTypegetRoadInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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