terrainIntersectASL: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |= Game name
|game1= arma2oa
|version1= 1.62


|1.62|= Game version
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| Checks for intersection of terrain between two ASL positions. Returns [[true]] if intersects with terrain. For AGL variant, see [[terrainIntersect]]|= Description
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| '''terrainIntersectASL''' [pos1, pos2] |= Syntax
|gr1= Math - Geometry


|p1= [pos1, pos2]: [[Array]]|= Parameter 1
|descr= Checks for intersection of terrain between two ASL positions. Returns [[true]] if intersects with terrain.
|p2= pos1: [[Array]] - start position in format [[PositionASL]]|= Parameter 2
For AGL variant, see [[terrainIntersect]].
|p3= pos2: [[Array]] - end position in format [[PositionASL]]|= Parameter 3


| [[Boolean]] |= Return value
|s1= [[terrainIntersectASL]] [start, end]
____________________________________________________________________________________________
 
|x1= <code>_intersects = [[terrainIntersectASL]] <nowiki>[</nowiki>[[getPosASL]] [[player]], [[getPosASL]] chopper];</code> |= Example 1
|x2= <code>_intersects = [[terrainIntersectASL]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[eyePos]] enemy1];</code> |= Example 2


____________________________________________________________________________________________
|p1= start: [[Array]] format [[Position#PositionASL|PositionASL]] - start position


|[[terrainIntersectAtASL]], [[lineIntersectsSurfaces]], [[intersect]], [[lineIntersects]], [[lineIntersectsWith]], [[terrainIntersect]], [[lineIntersectsObjs]], [[checkVisibility]] |= See also
|p2= end: [[Array]] format [[Position#PositionASL|PositionASL]] - end position


}}
|r1= [[Boolean]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>_intersects = terrainIntersectASL [getPosASL player, getPosASL chopper];</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on may 31, 2012 - 10:40 (CEST)
|x2= <sqf>_intersects = terrainIntersectASL [eyePos player, eyePos enemy1];</sqf>
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''
<dd class="note">Please note the difference :
*terrainIntersect
*terrainIntersectASL
*lineIntersect'''''s'''''
*lineIntersect'''''s'''''With
*lineIntersect'''''s'''''Objs
*intersect


<dd class="notedate">Posted on may 31, 2012 - 10:40 (CEST)
|seealso= [[terrainIntersectAtASL]] [[lineIntersectsSurfaces]] [[intersect]] [[lineIntersects]] [[lineIntersectsWith]] [[terrainIntersect]] [[lineIntersectsObjs]] [[checkVisibility]]
<dt class="note">'''[[User:Rocket|Rocket]]'''
}}
<dd class="note">This command is CPU intensive on the engine, be careful with its use.


<!-- Note Section END -->
{{Note
</dl>
|user= Lou Montana
|timestamp= 20120531104000
|text= Please note the difference:
* terrainIntersect
* terrainIntersectASL
* lineIntersect'''''s'''''
* lineIntersect'''''s'''''With
* lineIntersect'''''s'''''Objs
* intersect
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
|user= Rocket
|timestamp= 20120601155500
|text= This command is CPU intensive on the engine, be careful with its use.
}}


[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
{{Note
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|user= bloodwyn1756
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|timestamp= 20190302202900
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
|text= If one of the two positions is below sea level, the command always returns true.
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
}}

Latest revision as of 11:38, 13 May 2022

Hover & click on the images for description

Description

Description:
Checks for intersection of terrain between two ASL positions. Returns true if intersects with terrain. For AGL variant, see terrainIntersect.
Groups:
Math - Geometry

Syntax

Syntax:
terrainIntersectASL [start, end]
Parameters:
start: Array format PositionASL - start position
end: Array format PositionASL - end position
Return Value:
Boolean

Examples

Example 1:
_intersects = terrainIntersectASL [getPosASL player, getPosASL chopper];
Example 2:
_intersects = terrainIntersectASL [eyePos player, eyePos enemy1];

Additional Information

See also:
terrainIntersectAtASL lineIntersectsSurfaces intersect lineIntersects lineIntersectsWith terrainIntersect lineIntersectsObjs checkVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on May 31, 2012 - 10:40 (UTC)
Please note the difference:
  • terrainIntersect
  • terrainIntersectASL
  • lineIntersects
  • lineIntersectsWith
  • lineIntersectsObjs
  • intersect
Rocket - c
Posted on Jun 01, 2012 - 15:55 (UTC)
This command is CPU intensive on the engine, be careful with its use.
bloodwyn1756 - c
Posted on Mar 02, 2019 - 20:29 (UTC)
If one of the two positions is below sea level, the command always returns true.