vectorCrossProduct

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Revision as of 21:34, 2 June 2014 by Killzone Kid (talk | contribs) (example picture description)
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Description

Description:
Cross product of two 3D vectors.
In layman's terms, if you have a polygon (surface) defined by 3 points, you can find a normal to it (just like terrain surfaceNormal). To invert direction of the normal, swap arguments around.
Groups:
Uncategorised

Syntax

Syntax:
vectorCrossProduct [vector1,vector2]
Parameters:
[vector1,vector2]: Array
vector1: [x, y, z] Array
vector2: [x, y, z] Array
Return Value:
Array - vector: [x, y, z]

crossProduct.jpg

Examples

Example 1:
_vector = vectorCrossProduct [[1,1,1],[0,0,2]];
Example 2:
_vectorUp = vectorCrossProduct [[0,1,0],[-1,0,0]]; //[0,-0,1]

Additional Information

See also:
vectorAddvectorDiffvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp

Notes

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Notes

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