vectorMagnitude: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 1.22


|1.22|= Game version
|gr2= Math - Vectors


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|descr=Magnitude of a 3D vector.


|Magnitude of a 3D vector. |DESCRIPTION=
|s1= [[vectorMagnitude]] vector
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| '''vectorMagnitude''' vector |SYNTAX=
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)


|p1= vector: [[Array]] |PARAMETER1=
|r1= [[Number]]


| [[Number]] |RETURNVALUE=
|x1= <sqf>_size = vectorMagnitude [0,3,4]; // returns 5</sqf>
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|x1= <code>_size = [[vectorMagnitude]] [0,3,4]; //5</code> |EXAMPLE1=


|x2= <code>_speed = [[vectorMagnitude]] [[velocity]] [[player]]; // return velocity of player in m/s
|x2= <sqf>
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; // return velocity of player in Km/h
_speed = vectorMagnitude velocity player; // return velocity of player in m/s
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; // return velocity of player in mph</code> |EXAMPLE2=
_speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h
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_speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph
 
</sqf>
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] |SEEALSO=


|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on 28 Jun, 2014
<dt></dt>
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note">
<dd class="notedate">Posted on 28 Jun, 2014</dd>
(ArmA3 1.22)Algorithm:
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<code>
<dd class="note">
Vector = [x,y,z];  
{{GVI|arma3|1.22}} Algorithm:
Result = [[sqrt]] ((x ^ 2) + (y ^ 2) + (z ^ 2))
<sqf>Vector = [x,y,z];
</code>
Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2));</sqf>
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]].
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]].
<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Magnitude of a 3D vector.
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitude vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_size = vectorMagnitude [0,3,4]; // returns 5
Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm:
Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2));
It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.