vectorMagnitude: Difference between revisions

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|Magnitude of a 3D vector. |= Description
|Magnitude of a 3D vector. |DESCRIPTION=
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| '''vectorMagnitude''' vector |= Syntax
| '''vectorMagnitude''' vector |SYNTAX=


|p1= vector: [[Array]] |= Parameter 1
|p1= vector: [[Array]] |PARAMETER1=


| [[Number]] |= Return value
| [[Number]] |RETURNVALUE=
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|x1= <code>_size = [[vectorMagnitude]] [0,3,4]; //5</code> |= Example 1
|x1= <code>_size = [[vectorMagnitude]] [0,3,4]; //5</code> |EXAMPLE1=


|x2= <code>_speed = [[vectorMagnitude]] [[velocity]] [[player]];  // return velocity of player in m/s
|x2= <code>_speed = [[vectorMagnitude]] [[velocity]] [[player]];  // return velocity of player in m/s
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; // return velocity of player in Km/h
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; // return velocity of player in Km/h
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; // return velocity of player in mph</code> |= Example 2
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; // return velocity of player in mph</code> |EXAMPLE2=
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| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] |= See also
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] |SEEALSO=


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Revision as of 15:51, 7 April 2019

Hover & click on the images for description

Description

Description:
Magnitude of a 3D vector.
Groups:
Uncategorised

Syntax

Syntax:
vectorMagnitude vector
Parameters:
vector: Array
Return Value:
Number

Examples

Example 1:
_size = vectorMagnitude [0,3,4]; //5
Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in Km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo

Notes

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Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22)Algorithm: Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2)) It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.

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