vectorModelToWorldVisual: Difference between revisions

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|descr= Converts vector from model to world space in render time scope.
|descr= Converts vector from model to world space in render time scope.
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will also be [[vectorMultiply|multiplied]] by the object scale.}}
|s1= object [[vectorModelToWorldVisual]] modelDir
|s1= object [[vectorModelToWorldVisual]] modelDir



Revision as of 16:48, 29 July 2021

Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note