vectorModelToWorldVisual: Difference between revisions

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|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>
|seealso= [[vectorDirVisual]] [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]
|seealso= [[vectorDirVisual]] [[modelToWorldVisual]] [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]
}}
}}

Revision as of 21:50, 20 January 2022

Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisual modelToWorldVisual addForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual

Notes

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