vectorNormalized: Difference between revisions

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| arma3
|game1= arma3
|version1= 1.26


|1.26
|gr2= Math - Vectors


|gr2= Math - Vectors
|descr= Returns normalized vector (unit vector, [[vectorMagnitude]] {{=}}{{=}} 1) of given vector. If given vector is 0 result is a 0 vector as well.


| Returns normalized vector (unit vector, [[vectorMagnitude]] {{=}}{{=}} 1) of given vector. If given vector is 0 result is a 0 vector as well.
|s1= [[vectorNormalized]] vector


| [[vectorNormalized]] vector
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)


|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
|r1= [[Array]]


| [[Array]]
|x1= <sqf>vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254]
 
vectorMagnitude [0.300481,0.192045,0.934254]; // 1</sqf>
|x1= <code>[[vectorNormalized]] [12345,7890,38383]; {{cc|[0.300481,0.192045,0.934254]}}
[[vectorMagnitude]] [0.300481,0.192045,0.934254]; {{cc|}}</code>


| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]
|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]]
}}
}}


<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on 19 Jul, 2014
<dt></dt>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]
<dd class="notedate">Posted on 19 Jul, 2014</dd>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dd class="note">
<dd class="note">
(ArmA3 1.26) Algorithm:
{{GVI|arma3|1.26}} Algorithm:
<code>Vector = [x,y,z];  
<sqf>Vector = [x,y,z];
Result = [x/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), y/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), z/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2))];</code>
Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))];</sqf>
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.
<!-- Note Section END -->
</dl>
</dl>

Latest revision as of 21:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
Groups:
Math - Vectors

Syntax

Syntax:
vectorNormalized vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; // 1

Additional Information

See also:
vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorFromTo matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 19 Jul, 2014
ffur2007slx2_5
Arma 3 logo black.png1.26 Algorithm:
Vector = [x,y,z]; Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))];
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.