velocity: Difference between revisions

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{{Command|Comments=
{{Command


| ofpr |Game name=
| ofpr


|1.80|Game version=
|1.80


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Return velocity (speed vector) of [[Object#Unit|Unit]] as an array with format [x, y, z].
| Return velocity (speed vector) of [[Object#Unit|Unit]] as an array with format [x, y, z].
{{Important|Units are in metres per second.}} |Description=
{{Important|Units are in metres per second.}}


| [[velocity]] vehicleName |Syntax=
| [[velocity]] vehicleName


|p1= vehicleName: [[Object]] |Parameter 1=
|p1= vehicleName: [[Object]]


| [[Array]] |Return value=
| [[Array]]
   
   
|x1= <code>_vector = [[velocity]] jeep;</code> |Example 1=
|x1= <code>_vector = [[velocity]] jeep;</code>
|x2= <code>[[if]] (([[velocity]] _plane1 [[select]] 2) > 50) [[then]] { [[hint]] "Aircraft is climbing up too fast!"; };</code> |Example 2=
|x2= <code>[[if]] (([[velocity]] _plane1 [[select]] 2) > 50) [[then]] { [[hint]] "Aircraft is climbing up too fast!"; };</code>


|  [[setVelocity]], [[velocityModelSpace]], [[setVelocityModelSpace]], [[setVelocityTransformation]], [[speed]] |See also=
|  [[setVelocity]], [[velocityModelSpace]], [[setVelocityModelSpace]], [[setVelocityTransformation]], [[speed]]
}}
}}



Revision as of 12:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Return velocity (speed vector) of Unit as an array with format [x, y, z].
Units are in metres per second.
Groups:
Object Manipulation

Syntax

Syntax:
velocity vehicleName
Parameters:
vehicleName: Object
Return Value:
Array

Examples

Example 1:
_vector = velocity jeep;
Example 2:
if ((velocity _plane1 select 2) > 50) then { hint "Aircraft is climbing up too fast!"; };

Additional Information

See also:
setVelocityvelocityModelSpacesetVelocityModelSpacesetVelocityTransformationspeed

Notes

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