velocity: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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|r1= [[Array]] - [[Vector3D]]
|r1= [[Array]] - [[Vector3D]]
 
|x1= <code>_vector = [[velocity]] jeep;</code>


|x2= <code>[[if]] (([[velocity]] _plane1 [[select]] 2) > 50) [[then]] { [[hint]] "Aircraft is climbing up too fast!"; };</code>
|x1= <sqf>_vector = velocity jeep;</sqf>


|seealso= [[setVelocity]], [[velocityModelSpace]], [[setVelocityModelSpace]], [[setVelocityTransformation]], [[speed]]
|x2= <sqf>if ((velocity _plane1 select 2) > 50) then { hint "Aircraft is climbing up too fast!"; };</sqf>
 
|seealso= [[setVelocity]] [[velocityModelSpace]] [[setVelocityModelSpace]] [[setVelocityTransformation]] [[speed]]
}}
}}

Latest revision as of 11:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the velocity of the object as vector in m/s.
Groups:
Object Manipulation

Syntax

Syntax:
velocity object
Parameters:
object: Object
Return Value:
Array - Vector3D

Examples

Example 1:
_vector = velocity jeep;
Example 2:
if ((velocity _plane1 select 2) > 50) then { hint "Aircraft is climbing up too fast!"; };

Additional Information

See also:
setVelocity velocityModelSpace setVelocityModelSpace setVelocityTransformation speed

Notes

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