waypointAttachedVehicle: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Gets the vehicle attached to the waypoint.
|game3= tkoh
<br>A vehicle can be attached to a waypoint by
|version3= 1.00
*creating the waypoint on top of the vehicle (in the editor)
*using [[waypointAttachVehicle]] |= Description
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| '''waypointAttachedVehicle''' waypoint |= Syntax
|game4= arma3
|version4= 0.50
|gr1= Waypoints


|p1= waypoint: [[Array]] - format [[Waypoint]] |= PARAMETER1
|descr= Gets the vehicle attached to the waypoint.
 
<br>A vehicle can be attached to a waypoint by
|p2= |= PARAMETER2
* creating the waypoint on top of the vehicle in the [[2D Editor]]
 
* using [[waypointAttachVehicle]]
|p3= |= PARAMETER3
 
| [[Object]] |= RETURNVALUE


|s1= [[waypointAttachedVehicle]] waypoint


|x1= <code>[[waypointAttachedVehicle]] [groupOne,1]</code>|= EXAMPLE1
|p1= waypoint: [[Array]] - format [[Waypoint]]


|x2= <code>[[waypointAttachedVehicle]] <nowiki>[</nowiki>[[group]] [[player]], [[currentWaypoint]] [[group]] [[player]]<nowiki>]</nowiki></code>|= EXAMPLE2
|r1= [[Object]]


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|x1= <sqf>waypointAttachedVehicle [groupOne, 1];</sqf>


|[[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[currentWaypoint]], [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]] |= SEEALSO
|x2= <sqf>waypointAttachedVehicle [group player, currentWaypoint group player];</sqf>


| |= MPBEHAVIOUR
|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:29, 8 November 2023

Hover & click on the images for description

Description

Description:
Gets the vehicle attached to the waypoint.
A vehicle can be attached to a waypoint by
Groups:
Waypoints

Syntax

Syntax:
waypointAttachedVehicle waypoint
Parameters:
waypoint: Array - format Waypoint
Return Value:
Object

Examples

Example 1:
waypointAttachedVehicle [groupOne, 1];
Example 2:
waypointAttachedVehicle [group player, currentWaypoint group player];

Additional Information

See also:
attachObject attachTo attachedObjects attachedTo lightAttachObject triggerAttachVehicle attachedObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note