◆ EnableHUD()
proto external bool HUDManagerComponent.EnableHUD |
( |
bool | state | ) |
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◆ GetInfoDisplaysDrawn()
proto external int HUDManagerComponent.GetInfoDisplaysDrawn |
( |
out notnull array< BaseInfoDisplay > | outInfoDisplays, |
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bool | getAllShown = false ) |
◆ IsHUDEnabled()
proto external bool HUDManagerComponent.IsHUDEnabled |
( |
| ) |
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◆ OnControlledEntityChanged()
void HUDManagerComponent.OnControlledEntityChanged |
( |
IEntity | from, |
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IEntity | to ) |
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protected |
◆ OnInit()
void HUDManagerComponent.OnInit |
( |
IEntity | owner | ) |
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protected |
Called during EOnInit.
- Parameters
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owner | Entity this component is attached to. |
Implemented in SCR_HUDManagerComponent.
◆ OnUpdate()
void HUDManagerComponent.OnUpdate |
( |
IEntity | owner | ) |
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protected |
◆ StartDrawing()
proto external bool HUDManagerComponent.StartDrawing |
( |
BaseInfoDisplay | display | ) |
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◆ StopDrawing()
proto external void HUDManagerComponent.StopDrawing |
( |
BaseInfoDisplay | display | ) |
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The documentation for this interface was generated from the following file:
- Game/generated/UI/HUD/HUDManagerComponent.c