◆ GetVariablesIn()
override TStringArray SCR_AICombatMoveLogicVehicleGunner_Suppressive.GetVariablesIn |
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◆ PushRequestRotateToTarget()
void SCR_AICombatMoveLogicVehicleGunner_Suppressive.PushRequestRotateToTarget |
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◆ TargetOutsideLimitsCondition()
bool SCR_AICombatMoveLogicVehicleGunner_Suppressive.TargetOutsideLimitsCondition |
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◆ TargetOutsideLimitsNewRequestCondition()
bool SCR_AICombatMoveLogicVehicleGunner_Suppressive.TargetOutsideLimitsNewRequestCondition |
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◆ UpdateCombatMoveLogic()
override bool SCR_AICombatMoveLogicVehicleGunner_Suppressive.UpdateCombatMoveLogic |
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◆ m_SuppressionVolume
◆ PORT_SUPPRESSION_VOLUME
const string SCR_AICombatMoveLogicVehicleGunner_Suppressive.PORT_SUPPRESSION_VOLUME = "SuppressionVolume" |
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◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveLogic_MovingCommander.c