◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AICombatMoveLogicVehicleGunner_Suppressive.GetVariablesIn  | 
          ( | 
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◆ PushRequestRotateToTarget()
      
        
          | void SCR_AICombatMoveLogicVehicleGunner_Suppressive.PushRequestRotateToTarget  | 
          ( | 
           | ) | 
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◆ TargetOutsideLimitsCondition()
      
        
          | bool SCR_AICombatMoveLogicVehicleGunner_Suppressive.TargetOutsideLimitsCondition  | 
          ( | 
           | ) | 
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◆ TargetOutsideLimitsNewRequestCondition()
      
        
          | bool SCR_AICombatMoveLogicVehicleGunner_Suppressive.TargetOutsideLimitsNewRequestCondition  | 
          ( | 
           | ) | 
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◆ UpdateCombatMoveLogic()
      
        
          | override bool SCR_AICombatMoveLogicVehicleGunner_Suppressive.UpdateCombatMoveLogic  | 
          ( | 
           | ) | 
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◆ m_SuppressionVolume
◆ PORT_SUPPRESSION_VOLUME
  
  
      
        
          | const string SCR_AICombatMoveLogicVehicleGunner_Suppressive.PORT_SUPPRESSION_VOLUME = "SuppressionVolume" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsIn
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveLogic_MovingCommander.c