◆ CanReturnRunning()
static override bool SCR_AIFindResupplier.CanReturnRunning |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AIFindResupplier.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AIFindResupplier.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIFindResupplier.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIFindResupplier.GetVariablesOut |
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◆ OnInit()
override void SCR_AIFindResupplier.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIFindResupplier.VisibleInPalette |
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◆ m_GroupUtilityComponent
◆ PORT_AGENTS_EXCLUDE_ARRAY
const string SCR_AIFindResupplier.PORT_AGENTS_EXCLUDE_ARRAY = "AgentsExcludeArray" |
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◆ PORT_ENTITY_IN
const string SCR_AIFindResupplier.PORT_ENTITY_IN = "EntityIn" |
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◆ PORT_GROUP_MEMBER_OUT
const string SCR_AIFindResupplier.PORT_GROUP_MEMBER_OUT = "GroupMemberOut" |
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◆ PORT_IS_UNIQUE_OUT
const string SCR_AIFindResupplier.PORT_IS_UNIQUE_OUT = "IsUniqueOut" |
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◆ PORT_REQUIREMENTS_IN
const string SCR_AIFindResupplier.PORT_REQUIREMENTS_IN = "RequirementsIn" |
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◆ s_aVarsIn
ref TStringArray SCR_AIFindResupplier.s_aVarsIn |
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Initial value:= {
}
static const string PORT_AGENTS_EXCLUDE_ARRAY
Definition SCR_AIFindResupplier.c:7
static const string PORT_REQUIREMENTS_IN
Definition SCR_AIFindResupplier.c:3
static const string PORT_ENTITY_IN
Definition SCR_AIFindResupplier.c:4
◆ s_aVarsOut
ref TStringArray SCR_AIFindResupplier.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_GROUP_MEMBER_OUT
Definition SCR_AIFindResupplier.c:5
static const string PORT_IS_UNIQUE_OUT
Definition SCR_AIFindResupplier.c:6
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Groups/SCR_AIFindResupplier.c