◆ EOnTaskSimulate()
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
◆ GetOnHoverDescription()
| static override string SCR_AIFindTurrets.GetOnHoverDescription |
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◆ GetVariablesIn()
| override TStringArray SCR_AIFindTurrets.GetVariablesIn |
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◆ GetVariablesOut()
| override TStringArray SCR_AIFindTurrets.GetVariablesOut |
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◆ OnInit()
| override void SCR_AIFindTurrets.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIFindTurrets.VisibleInPalette |
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◆ m_groupOwner
◆ m_tagSystem
◆ PORT_CENTER_OF_SEARCH
| const string SCR_AIFindTurrets.PORT_CENTER_OF_SEARCH = "OriginIn" |
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◆ PORT_RADIUS
| const string SCR_AIFindTurrets.PORT_RADIUS = "RadiusIn" |
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◆ PORT_TURRET_FOUND
| const string SCR_AIFindTurrets.PORT_TURRET_FOUND = "TurretsFound" |
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◆ PORT_TURRET_NUMBER
| const string SCR_AIFindTurrets.PORT_TURRET_NUMBER = "TurretNumber" |
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◆ s_aVarsIn
| ref TStringArray SCR_AIFindTurrets.s_aVarsIn |
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staticprotected |
Initial value:= {
}
const static string PORT_RADIUS
Definition SCR_AICreateBasicCoverQueryProps.c:8
static const string PORT_CENTER_OF_SEARCH
Definition SCR_AIFindAvailableVehicle.c:3
◆ s_aVarsOut
| ref TStringArray SCR_AIFindTurrets.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_TURRET_NUMBER
Definition SCR_AIFindTurrets.c:5
static const string PORT_TURRET_FOUND
Definition SCR_AIFindTurrets.c:6
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Groups/SCR_AIFindTurrets.c