Arma Reforger Script API
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Public Member Functions | |
void | InitParameters (IEntity vehicle, SCR_AIBoardingParameters parameters, ECompartmentType role, float priorityLevel) |
void | SCR_AIGetInActivity (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint, IEntity vehicle, SCR_AIBoardingParameters boardingParameters=null, ECompartmentType role=ECompartmentType.CARGO, float priority=PRIORITY_ACTIVITY_GET_IN, float priorityLevel=PRIORITY_LEVEL_NORMAL) |
override string | GetActionDebugInfo () |
override void | OnActionDeselected () |
override void | OnActionSelected () |
override void | OnActionCompleted () |
override void | OnActionFailed () |
void | ClearActivityVehicle () |
Public Member Functions inherited from SCR_AIActivityBase | |
array< ref SCR_AIActivityFeatureBase > | GetActivityFeatures () |
SCR_AIActivityFeatureBase | FindActivityFeature (TypeName featureType) |
void | InitParameters (AIWaypoint relatedWaypoint) |
void | SCR_AIActivityBase (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint) |
Public Member Functions inherited from SCR_AIActionBase | |
override float | EvaluatePriorityLevel () |
void | SetPriorityLevel (int priority) |
override void | OnSetActionState (EAIActionState state) |
override void | OnSetSuspended (bool suspended) |
override void | OnComplete () |
override void | OnFail () |
override void | OnActionRemoved () |
string | GetActionDebugInfo () |
string | GetDebugPanelText () |
override void | OnActionSelected () |
override void | OnActionDeselected () |
void | OnActionExecuted () |
void | OnActionCompleted () |
void | OnActionFailed () |
bool | IsActionInterruptable () |
void | SetActionInterruptable (bool IsInterruptable) |
void | SetParametersToBTVariables (SCR_AIActionTask node) |
void | GetParametersFromBTVariables (SCR_AIActionTask node) |
TStringArray | GetPortNames () |
float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
proto external float | Evaluate () |
proto external float | GetPriority () |
proto external void | SetPriority (float priority) |
proto external bool | GetActionIsSuspended () |
proto external void | SetActionIsSuspended (bool val) |
proto external bool | GetIsUniqueInActionQueue () |
proto external void | SetIsUniqueInActionQueue (bool unique) |
proto external EAIActionState | GetActionState () |
proto external void | SetActionState (EAIActionState state) |
proto external void | Fail () |
proto external void | Complete () |
proto external bool | GetRemoveAction () |
proto external void | SetRemoveAction (bool val) |
proto external ref AIActionBase | GetRelatedGroupActivity () |
proto external void | SetRelatedGroupActivity (AIActionBase related) |
float | CustomEvaluate () |
float | EvaluatePriorityLevel () |
void | OnSetSuspended (bool suspended) |
void | OnSetActionState (EAIActionState state) |
void | OnFail () |
void | OnComplete () |
bool | OnMessage (AIMessage msg) |
void | OnActionSelected () |
void | OnActionDeselected () |
void | OnActionRemoved () |
Public Attributes | |
ref SCR_BTParam< IEntity > | m_Vehicle = new SCR_BTParam<IEntity>(SCR_AIActionTask.ENTITY_PORT) |
ref SCR_BTParam< SCR_AIBoardingParameters > | m_BoardingParameters = new SCR_BTParam<SCR_AIBoardingParameters>(SCR_AIActionTask.BOARDING_PARAMS_PORT) |
ref SCR_BTParam< ECompartmentType > | m_eRoleInVehicle = new SCR_BTParam<ECompartmentType>(SCR_AIActionTask.ROLEINVEHICLE_PORT) |
Public Attributes inherited from SCR_AIActivityBase | |
SCR_AIGroupUtilityComponent | m_Utility |
ref SCR_BTParam< bool > | m_bIsWaypointRelated = new SCR_BTParam<bool>(SCR_AIActionTask.WAYPOINT_RELATED_PORT) |
AIWaypoint | m_RelatedWaypoint = null |
bool | m_bAllowFireteamRebalance = true |
Public Attributes inherited from SCR_AIActionBase | |
bool | m_bIsInterruptable = true |
ResourceName | m_sBehaviorTree |
ResourceName | m_sAbortBehaviorTree |
ref ScriptInvoker | m_OnActionCompleted = new ScriptInvoker() |
ref ScriptInvoker | m_OnActionFailed = new ScriptInvoker() |
ref array< SCR_BTParamBase > | m_aParams = {} |
Protected Attributes | |
SCR_AIGroup | m_OwnerGroup |
Protected Attributes inherited from SCR_AIActionBase | |
ref SCR_BTParam< float > | m_fPriorityLevel = new SCR_BTParam<float>(SCR_AIActionTask.PRIORITY_LEVEL_PORT) |
void SCR_AIGetInActivity.SCR_AIGetInActivity | ( | SCR_AIGroupUtilityComponent | utility, |
AIWaypoint | relatedWaypoint, | ||
IEntity | vehicle, | ||
SCR_AIBoardingParameters | boardingParameters = null , |
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ECompartmentType | role = ECompartmentType::CARGO , |
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float | priority = PRIORITY_ACTIVITY_GET_IN , |
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float | priorityLevel = PRIORITY_LEVEL_NORMAL |
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) |
void SCR_AIGetInActivity.ClearActivityVehicle | ( | ) |
override string SCR_AIGetInActivity.GetActionDebugInfo | ( | ) |
Implements SCR_AIActionBase.
void SCR_AIGetInActivity.InitParameters | ( | IEntity | vehicle, |
SCR_AIBoardingParameters | parameters, | ||
ECompartmentType | role, | ||
float | priorityLevel | ||
) |
override void SCR_AIGetInActivity.OnActionCompleted | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIGetInActivity.OnActionDeselected | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIGetInActivity.OnActionFailed | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIGetInActivity.OnActionSelected | ( | ) |
Implements SCR_AIActionBase.
ref SCR_BTParam<SCR_AIBoardingParameters> SCR_AIGetInActivity.m_BoardingParameters = new SCR_BTParam<SCR_AIBoardingParameters>(SCR_AIActionTask.BOARDING_PARAMS_PORT) |
ref SCR_BTParam<ECompartmentType> SCR_AIGetInActivity.m_eRoleInVehicle = new SCR_BTParam<ECompartmentType>(SCR_AIActionTask.ROLEINVEHICLE_PORT) |
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protected |
ref SCR_BTParam<IEntity> SCR_AIGetInActivity.m_Vehicle = new SCR_BTParam<IEntity>(SCR_AIActionTask.ENTITY_PORT) |