◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetTarget.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetNodeMiddleText()
  
  
      
        
          | override string SCR_AIGetTarget.GetNodeMiddleText  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetTarget.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIGetTarget.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetTarget.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_eTargetType
◆ m_fDetectionRange
      
        
          | float SCR_AIGetTarget.m_fDetectionRange | 
        
      
 
 
◆ m_fTimeSinceSeenMax
      
        
          | float SCR_AIGetTarget.m_fTimeSinceSeenMax | 
        
      
 
 
◆ m_PerceptionComp
◆ m_Shape
  
  
      
        
          | ref Shape SCR_AIGetTarget.m_Shape | 
         
       
   | 
  
protected   | 
  
 
 
◆ PORT_BASE_TARGET
  
  
      
        
          | const string SCR_AIGetTarget.PORT_BASE_TARGET = "BaseTarget" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetTarget.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_BASE_TARGET
Definition SCR_AIGetTarget.c:12
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIGetTarget.c