◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetTarget.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
override string SCR_AIGetTarget.GetNodeMiddleText |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetTarget.GetVariablesOut |
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◆ OnInit()
override void SCR_AIGetTarget.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIGetTarget.VisibleInPalette |
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◆ m_eTargetType
◆ m_fDetectionRange
float SCR_AIGetTarget.m_fDetectionRange |
◆ m_fTimeSinceSeenMax
float SCR_AIGetTarget.m_fTimeSinceSeenMax |
◆ m_PerceptionComp
◆ m_Shape
ref Shape SCR_AIGetTarget.m_Shape |
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◆ PORT_BASE_TARGET
const string SCR_AIGetTarget.PORT_BASE_TARGET = "BaseTarget" |
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◆ s_aVarsOut
ref TStringArray SCR_AIGetTarget.s_aVarsOut |
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Initial value:= {
}
static const string PORT_BASE_TARGET
Definition SCR_AIGetTarget.c:12
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIGetTarget.c