◆ EOnTaskSimulate()
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
◆ GetOnHoverDescription()
| static override string SCR_AIGetUsableVehicle.GetOnHoverDescription |
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◆ GetVariablesIn()
| override TStringArray SCR_AIGetUsableVehicle.GetVariablesIn |
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◆ GetVariablesOut()
| override TStringArray SCR_AIGetUsableVehicle.GetVariablesOut |
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◆ VisibleInPalette()
| static override bool SCR_AIGetUsableVehicle.VisibleInPalette |
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◆ m_aOutCompartments
◆ m_bReserveCompartment
| bool SCR_AIGetUsableVehicle.m_bReserveCompartment |
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◆ m_eCompartmentType
| ECompartmentType SCR_AIGetUsableVehicle.m_eCompartmentType |
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◆ PORT_COMPARTMENT
| const string SCR_AIGetUsableVehicle.PORT_COMPARTMENT = "CompartmentOut" |
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◆ PORT_COMPARTMENT_TYPE
| const string SCR_AIGetUsableVehicle.PORT_COMPARTMENT_TYPE = "CompartmentTypeIn" |
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◆ PORT_VEHICLE
| const string SCR_AIGetUsableVehicle.PORT_VEHICLE = "VehicleOut" |
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◆ s_aVarsIn
| ref TStringArray SCR_AIGetUsableVehicle.s_aVarsIn |
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Initial value:= {
}
static const string PORT_COMPARTMENT_TYPE
Definition SCR_AIDecoIsCompartmentTypeAllowed.c:3
◆ s_aVarsOut
| ref TStringArray SCR_AIGetUsableVehicle.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_COMPARTMENT
Definition SCR_AIGetEmptyCompartment.c:4
static const string PORT_VEHICLE
Definition SCR_AIGetUsableVehicle.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIGetUsableVehicle.c