Arma Reforger Script API
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SCR_AILeaveStaticVehicles Interface Reference
Inheritance diagram for SCR_AILeaveStaticVehicles:
AITaskScripted AITask Node

Public Member Functions

override void OnEnter (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
override void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
void OnAgentLifeStateChanged (AIAgent incapacitatedAgent, SCR_AIInfoComponent infoIncap, IEntity vehicle, ECharacterLifeState lifeState)
 
- Public Member Functions inherited from AITaskScripted
void OnInit (AIAgent owner)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 
static override string GetOnHoverDescription ()
 
static override bool CanReturnRunning ()
 

Static Public Attributes

static const string NODE_NAME = "SCR_AILeaveStaticVehicles"
 

Protected Member Functions

ENodeResult Testing_State (bool isScheduled)
 
ENodeResult SendingMessages_State ()
 
ENodeResult Waiting_State ()
 
ENodeResult Finished_State ()
 
void CancelOrders ()
 
- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesIn ()
 
TStringArray GetVariablesOut ()
 

Protected Attributes

float m_fUpdateInterval_ms
 
float m_fNextUpdate_ms
 
ref array< AIAgentm_aAgents = {}
 
ref array< AIAgentm_aInformedAgents = {}
 
ref array< ref SCR_AIGroupVehiclem_aUsedVehicles = {}
 
ref array< ref SCR_AIGroupVehiclem_aVehiclesToLeave = {}
 
SCR_AIGroup m_Group
 
SCR_AIGroupUtilityComponent m_Utility
 
int m_iStateOfExecution
 

Static Protected Attributes

static int STATE_TESTING_STATE = 0
 
static int STATE_SENDING_SIGNALS = 1
 
static int STATE_WAITING = 2
 
static int STATE_FINISHED = 3
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Member Function Documentation

◆ CancelOrders()

void SCR_AILeaveStaticVehicles.CancelOrders ( )
protected

◆ CanReturnRunning()

static override bool SCR_AILeaveStaticVehicles.CanReturnRunning ( )
static

Implements Node.

◆ EOnTaskSimulate()

override ENodeResult SCR_AILeaveStaticVehicles.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ Finished_State()

ENodeResult SCR_AILeaveStaticVehicles.Finished_State ( )
protected

◆ GetOnHoverDescription()

static override string SCR_AILeaveStaticVehicles.GetOnHoverDescription ( )
static

Implements Node.

◆ OnAbort()

override void SCR_AILeaveStaticVehicles.OnAbort ( AIAgent owner,
Node nodeCausingAbort )

Implements AITaskScripted.

◆ OnAgentLifeStateChanged()

void SCR_AILeaveStaticVehicles.OnAgentLifeStateChanged ( AIAgent incapacitatedAgent,
SCR_AIInfoComponent infoIncap,
IEntity vehicle,
ECharacterLifeState lifeState )

◆ OnEnter()

override void SCR_AILeaveStaticVehicles.OnEnter ( AIAgent owner)

Implements AITaskScripted.

◆ SendingMessages_State()

ENodeResult SCR_AILeaveStaticVehicles.SendingMessages_State ( )
protected

◆ Testing_State()

ENodeResult SCR_AILeaveStaticVehicles.Testing_State ( bool isScheduled)
protected

◆ VisibleInPalette()

static override bool SCR_AILeaveStaticVehicles.VisibleInPalette ( )
static

Implements Node.

◆ Waiting_State()

ENodeResult SCR_AILeaveStaticVehicles.Waiting_State ( )
protected

Member Data Documentation

◆ m_aAgents

ref array<AIAgent> SCR_AILeaveStaticVehicles.m_aAgents = {}
protected

◆ m_aInformedAgents

ref array<AIAgent> SCR_AILeaveStaticVehicles.m_aInformedAgents = {}
protected

◆ m_aUsedVehicles

ref array<ref SCR_AIGroupVehicle> SCR_AILeaveStaticVehicles.m_aUsedVehicles = {}
protected

◆ m_aVehiclesToLeave

ref array<ref SCR_AIGroupVehicle> SCR_AILeaveStaticVehicles.m_aVehiclesToLeave = {}
protected

◆ m_fNextUpdate_ms

float SCR_AILeaveStaticVehicles.m_fNextUpdate_ms
protected

◆ m_fUpdateInterval_ms

float SCR_AILeaveStaticVehicles.m_fUpdateInterval_ms
protected

◆ m_Group

SCR_AIGroup SCR_AILeaveStaticVehicles.m_Group
protected

◆ m_iStateOfExecution

int SCR_AILeaveStaticVehicles.m_iStateOfExecution
protected

◆ m_Utility

SCR_AIGroupUtilityComponent SCR_AILeaveStaticVehicles.m_Utility
protected

◆ NODE_NAME

const string SCR_AILeaveStaticVehicles.NODE_NAME = "SCR_AILeaveStaticVehicles"
static

◆ STATE_FINISHED

int SCR_AILeaveStaticVehicles.STATE_FINISHED = 3
staticprotected

◆ STATE_SENDING_SIGNALS

int SCR_AILeaveStaticVehicles.STATE_SENDING_SIGNALS = 1
staticprotected

◆ STATE_TESTING_STATE

int SCR_AILeaveStaticVehicles.STATE_TESTING_STATE = 0
staticprotected

◆ STATE_WAITING

int SCR_AILeaveStaticVehicles.STATE_WAITING = 2
staticprotected

The documentation for this interface was generated from the following file: